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| == Features that affect saves == | | == Features that affect saves == |
| Some class features, racial features, spells, and conditions affect saving throws. For example: | | Some racial features, class features, spells, items, and conditions affect saving throws. For example: |
| * Race:
| | *[[Elf|Elves]] have [[advantage]] on saving throws against being {{cond|Charmed}}. |
| ** [[Elf|Elves]] have [[advantage]] on saving throws against being {{cond|Charmed}}
| | *[[Paladin]] ability {{sai|Aura of Protection}} grants nearby allies a bonus to saves equal to Paladin's Charisma modifier. |
| * Class: | | *{{sai|Bless|Bless}} spell adds a 1d4 bonus to saves on the target; upcasting increases the number of targets. |
| ** The Paladin ability {{sai|Aura of Protection}} grants nearby allies a bonus to saves equal to Paladin's Charisma modifier.
| | *{{sai|Slow}} spell reduces target's Dexterity saves by 2; upcasting increases the number of targets. |
| * Spells: | | *{{RarityItem|Cloak of Protection}} adds +1 to all saving throws. |
| ** The [[Resistance (Cantrip)|Resistance]] cantrip adds a 1d4 bonus to saves on the target.
| | *{{RarityItem|Helmet of Autonomy}} grants proficiency in Wisdom saves. |
| ** The {{sai|Bless|Bless}} spell adds a 1d4 bonus to saves on the target; upcasting increases the number of targets.
| | *{{cond|Bleeding}} incurs disadvantage on Constitution saves. |
| ** The {{sai|Bane_(Spell)|Bane}} spell incurs a 1d4 penalty to saves on the target; upcasting increases the number of targets. | | *{{cond|Prone}} incurs disadvantage on both Strength and Dexterity saves. |
| * Items: | |
| ** A +1 Bonus to saving throws can be found on non-magical armour for Dex (Light Helmets), Con (Medium Helmets), and Str (Medium Gauntlets).
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| ** [[Cloak of Protection]] adds +1 to all saving throws.
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| ** [[Ring of Protection]] adds +1 to all saving throws. | |
| ** [[Dark Justiciar Helm]] provides a +1 bonus to Constitution saving throws, and an additional +1 bonus to all saving throws if the wearer is obscured (note: stacks with itself for a total of +2 bonus for Constitution saves).
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| * Conditions:
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| ** {{cond|Bleeding}} incurs disadvantage on Constitution saves.
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| ** Disease commonly incurs disadvantage on Strength or Charisma saves, such as {{cond|Filth Fever}} or {{cond|Flesh Rot}}.
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| ** {{cond|Prone}} incurs disadvantage on both Strength and Dexterity saves; for example, from {{sai|Command: Grovel|Command: Grovel}} or {{sai|Tasha's Hideous Laughter|Tasha's Hideous Laughter}}.
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| {{NavGameplay}} | | {{NavGameplay}} |
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| [[Category:Gameplay mechanics]] | | [[Category:Gameplay mechanics]] |