Saving throws: Difference between revisions

Jump to navigation Jump to search
762 bytes removed ,  11 December 2023
→‎Features that affect saves: This section is meant to provide a few examples, not a comprehensive list.
(→‎Features that affect saves: This section is meant to provide a few examples, not a comprehensive list.)
Line 40: Line 40:


== Features that affect saves ==
== Features that affect saves ==
Some class features, racial features, spells, and conditions affect saving throws. For example:
Some racial features, class features, spells, items, and conditions affect saving throws. For example:
* Race:
*[[Elf|Elves]] have [[advantage]] on saving throws against being {{cond|Charmed}}.
** [[Elf|Elves]] have [[advantage]] on saving throws against being {{cond|Charmed}}
*[[Paladin]] ability {{sai|Aura of Protection}} grants nearby allies a bonus to saves equal to Paladin's Charisma modifier.
* Class:
*{{sai|Bless|Bless}} spell adds a 1d4 bonus to saves on the target; upcasting increases the number of targets.
** The Paladin ability {{sai|Aura of Protection}} grants nearby allies a bonus to saves equal to Paladin's Charisma modifier.
*{{sai|Slow}} spell reduces target's Dexterity saves by 2; upcasting increases the number of targets.
* Spells:
*{{RarityItem|Cloak of Protection}} adds +1 to all saving throws.
** The [[Resistance (Cantrip)|Resistance]] cantrip adds a 1d4 bonus to saves on the target.
*{{RarityItem|Helmet of Autonomy}} grants proficiency in Wisdom saves.
** The {{sai|Bless|Bless}} spell adds a 1d4 bonus to saves on the target; upcasting increases the number of targets.
*{{cond|Bleeding}} incurs disadvantage on Constitution saves.
** The {{sai|Bane_(Spell)|Bane}} spell incurs a 1d4 penalty to saves on the target; upcasting increases the number of targets.
*{{cond|Prone}} incurs disadvantage on both Strength and Dexterity saves.
* Items:
** A +1 Bonus to saving throws can be found on non-magical armour for Dex (Light Helmets), Con (Medium Helmets), and Str (Medium Gauntlets).
** [[Cloak of Protection]] adds +1 to all saving throws.
** [[Ring of Protection]] adds +1 to all saving throws.
** [[Dark Justiciar Helm]] provides a +1 bonus to Constitution saving throws, and an additional +1 bonus to all saving throws if the wearer is obscured (note: stacks with itself for a total of +2 bonus for Constitution saves).
* Conditions:
** {{cond|Bleeding}} incurs disadvantage on Constitution saves.
** Disease commonly incurs disadvantage on Strength or Charisma saves, such as {{cond|Filth Fever}} or {{cond|Flesh Rot}}.
** {{cond|Prone}} incurs disadvantage on both Strength and Dexterity saves; for example, from {{sai|Command: Grovel|Command: Grovel}} or {{sai|Tasha's Hideous Laughter|Tasha's Hideous Laughter}}.


{{NavGameplay}}
{{NavGameplay}}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

Navigation menu