4,193
editsSaving throws: Difference between revisions
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→Features that affect saves: This section is meant to provide a few examples, not a comprehensive list.
(→Features that affect saves: This section is meant to provide a few examples, not a comprehensive list.) |
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== Features that affect saves == | == Features that affect saves == | ||
Some | Some racial features, class features, spells, items, and conditions affect saving throws. For example: | ||
*[[Elf|Elves]] have [[advantage]] on saving throws against being {{cond|Charmed}}. | |||
*[[Paladin]] ability {{sai|Aura of Protection}} grants nearby allies a bonus to saves equal to Paladin's Charisma modifier. | |||
* | *{{sai|Bless|Bless}} spell adds a 1d4 bonus to saves on the target; upcasting increases the number of targets. | ||
*{{sai|Slow}} spell reduces target's Dexterity saves by 2; upcasting increases the number of targets. | |||
* | *{{RarityItem|Cloak of Protection}} adds +1 to all saving throws. | ||
*{{RarityItem|Helmet of Autonomy}} grants proficiency in Wisdom saves. | |||
*{{cond|Bleeding}} incurs disadvantage on Constitution saves. | |||
* | *{{cond|Prone}} incurs disadvantage on both Strength and Dexterity saves. | ||
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{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |