Divine Smite: Difference between revisions
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** {{DamageText|2d8|Radiant|drs=t}} (to normal enemies) | ** {{DamageText|2d8|Radiant|drs=t}} (to normal enemies) | ||
** {{DamageText|3d8|Radiant|drs=t}} (to fiends and undead) | ** {{DamageText|3d8|Radiant|drs=t}} (to fiends and undead) | ||
* Unlike other smite spells, '''Divine Smite''' can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See {{SAI|Divine Smite (reaction). | * Unlike other smite spells, '''Divine Smite''' can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See {{SAI|Divine Smite (reaction)}}. | ||
** This allows you to use Divine Smite on any [[melee weapon attack]] and multiple times per turn (e.g. while dual-wielding). | ** This allows you to use Divine Smite on any [[melee weapon attack]] and multiple times per turn (e.g. while dual-wielding). | ||
** When triggered in this way, the only additional resource consumed is the selected level of spell slot. | ** When triggered in this way, the only additional resource consumed is the selected level of spell slot. |
Revision as of 16:08, 12 December 2023
Also see
Divine Smite is a level 1 spell. Divine Smite allows a Paladin to expend a Spell Slot to deal additional Radiant damage with a melee weapon attack.
Description
Your weapon emanates divine might as you strike, dealing an additional 2d8RadiantDRS damage. Deals an additional 1d8
Radiant damage to Fiends and Undead.
Properties
At higher levels
- When Divine Smite is cast at 2nd Level or higher, damage increases by 1d8
Radiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
How to learn
Classes:
- Class Level 2: Paladin
Notes
- Divine Smite cannot be triggered by ranged attacks.
- Does not consume the spell slot on a miss.
- Deals Weapon Damage +
- Unlike other smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See
- This allows you to use Divine Smite on any melee weapon attack and multiple times per turn (e.g. while dual-wielding).
- When triggered in this way, the only additional resource consumed is the selected level of spell slot.
- Despite being configured in the Reactions menu, Divine Smite never consumes the
Reaction resource.
.
- If the weapon attack roll is a critical hit the damage is doubled (4d8
Radiant, increasing by 2d8
Radiant for each Spell Slot Level above 1st).