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Divine Smite
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This article is about the action to perform a Divine Smite. For the reaction to apply a Divine Smite after making an attack, see Divine Smite (reaction). For general information about smites, see Smite.

Divine Smite is a spell-like ability that allows a Paladin to expend a spell slot to deal additional Radiant damage with a melee weapon attack.
Description
Your weapon deals an additional 2d8RadiantDRS damage, increased by 1d8Radiant damage when attacking Fiends or Undead.
Properties
- Cost
- Action
- Cost on hit
- Level 1 Spell Slot
- Damage: 3~24
- Details
- Melee weapon attack roll
- Range: Normal weapon range
At higher levels
- When Divine Smite is cast at 2nd level or higher, damage increases by 1d8Radiant for each spell slot level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
Technical details
UIDs
Target_Smite_Divine Base spell
Target_Smite_Divine_2 Upcasted to level 2 dealing 3d8
Target_Smite_Divine_3 Upcasted to level 3 dealing 4d8
Target_Smite_Divine_4 Upcasted to level 4 dealing 5d8
Target_Smite_Divine_5 Upcasted to level 5 still dealing 5d8
Target_Smite_Divine_6 Upcasted to level 6 still dealing 5d8
How to learn
Classes:
- Class level 2: Paladin
Notes
- See Smite for additional details that apply to all variants of Smite.
Bugs
- The Level 1 Spell Slot version of this action changes attack animations in Honour mode due to an override in the code.
- The Level 4 Spell Slot, Level 5 Spell Slot, and Level 6 Spell Slot versions of this action do not lose DRS in Honour mode when used as an attack, while the equivalent reaction versions do.