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Divine Smite

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Divine Smite is a level 1 spell. Divine Smite allows a Paladin to expend a Spell Slot to deal additional Damage TypesRadiant damage with a melee weapon attack.


Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

This reaction won't trigger on a Critical Hit.


Cost on hit
Level 1 Spell Slot
Normal weapon damage
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant damage
Attack roll
 Range: Normal weapon range

At higher levels

  • When Divine Smite is cast at 2nd Level or higher, damage increases by 1d8Damage TypesRadiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.

How to learn



  • Divine Smite cannot be triggered by ranged attacks.
  • Does not consume the spell slot on a miss.
  • Deals Weapon Damage +
    • 2d8Damage TypesRadiantDRS (to normal enemies)
    • 3d8Damage TypesRadiantDRS (to fiends and undead)
  • Unlike other smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See Divine Smite (reaction) Divine Smite (reaction).
    • This allows you to use Divine Smite on any melee weapon attack and multiple times per turn, even while dual-wielding.
    • When triggered in this way, the only additional resource consumed is the selected level of spell slot.
    • Despite being configured in the Reactions menu, Divine Smite never consumes the Reaction resource.
  • If the weapon attack roll is a critical hit, the damage is doubled (4d8Damage TypesRadiant, increasing by 2d8Damage TypesRadiant for each Spell Slot Level above 1st).