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== Overview == | == Overview == | ||
''Vulnerability'', ''resistance'', and ''immunity'' are properties that modify how much damage a target takes from specific types of damage | ''Vulnerability'', ''resistance'', and ''immunity'' are properties that modify how much damage a target takes from specific types of damage: | ||
{| style="text-align: center;" | |||
|- | |||
| style="width: 16%" | {{:Damage Types/damage|Bludgeoning}}* | |||
| style="width: 16%" | {{:Damage Types/damage|Fire}} | |||
| style="width: 16%" | {{:Damage Types/damage|Lightning}} | |||
| style="width: 16%" | {{:Damage Types/damage|Acid}} | |||
| style="width: 16%" | {{:Damage Types/damage|Radiant}} | |||
| style="width: 16%" | {{:Damage Types/damage|Force}} | |||
|- | |||
| {{:Damage Types/damage|Piercing}}* | |||
| {{:Damage Types/damage|Cold}} | |||
| {{:Damage Types/damage|Thunder}} | |||
| {{:Damage Types/damage|Poison}} | |||
| {{:Damage Types/damage|Necrotic}} | |||
| {{:Damage Types/damage|Psychic}} | |||
|- | |||
| {{:Damage Types/damage|Slashing}}* | |||
|} | |||
These properties do not stack - their effect is the same even if multiple sources grant the property, whether for the same damage type or multiple ones that could apply. If a creature has both vulnerability and resistance against a source of damage, they effectively cancel each other out and the creature takes damage as if it had neither. Neither vulnerability or resistance affect immunity. | These properties do not stack - their effect is the same even if multiple sources grant the property, whether for the same damage type or multiple ones that could apply. If a creature has both vulnerability and resistance against a source of damage, they effectively cancel each other out and the creature takes damage as if it had neither. Neither vulnerability or resistance affect immunity. | ||
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|Example: [[File:Fire Immunity.png|30px|link=]] | |Example: [[File:Fire Immunity.png|30px|link=]] | ||
}} | }} | ||
== Toughness == | == Toughness == | ||
''Toughness'' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are: | ''Toughness'' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are: | ||
* {{IconLink|Sturdy Condition Icon.webp|Sturdy (Condition)|Sturdy}}: Only a hit that deals at least '''10''' damage can damage this material. | * {{IconLink|Sturdy Condition Icon.webp|Sturdy (Condition)|Sturdy}}: Only a hit that deals at least '''10''' damage can damage this material. |