Resistances: Difference between revisions

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== Overview ==
== Overview ==
''Vulnerability'', ''resistance'', and ''immunity'' are properties that modify how much damage a target takes from specific types of damage.
''Vulnerability'', ''resistance'', and ''immunity'' are properties that modify how much damage a target takes from specific types of damage:
 
{| style="text-align: center;"
|-
| style="width: 16%" | {{:Damage Types/damage|Bludgeoning}}*
| style="width: 16%" | {{:Damage Types/damage|Fire}}
| style="width: 16%" | {{:Damage Types/damage|Lightning}}
| style="width: 16%" | {{:Damage Types/damage|Acid}}
| style="width: 16%" | {{:Damage Types/damage|Radiant}}
| style="width: 16%" | {{:Damage Types/damage|Force}}
|-
| {{:Damage Types/damage|Piercing}}*
| {{:Damage Types/damage|Cold}}
| {{:Damage Types/damage|Thunder}}
| {{:Damage Types/damage|Poison}}
| {{:Damage Types/damage|Necrotic}}
| {{:Damage Types/damage|Psychic}}
|-
| {{:Damage Types/damage|Slashing}}*
|}


These properties do not stack - their effect is the same even if multiple sources grant the property, whether for the same damage type or multiple ones that could apply. If a creature has both vulnerability and resistance against a source of damage, they effectively cancel each other out and the creature takes damage as if it had neither. Neither vulnerability or resistance affect immunity.
These properties do not stack - their effect is the same even if multiple sources grant the property, whether for the same damage type or multiple ones that could apply. If a creature has both vulnerability and resistance against a source of damage, they effectively cancel each other out and the creature takes damage as if it had neither. Neither vulnerability or resistance affect immunity.
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|Example: [[File:Fire Immunity.png|30px|link=]]
|Example: [[File:Fire Immunity.png|30px|link=]]
}}
}}
=== Damage types ===
There are 13 damage types in ''Baldur's Gate 3'':
{| style="text-align: center;"
|-
| style="width: 16%" | {{:Damage Types/damage|Bludgeoning}}*
| style="width: 16%" | {{:Damage Types/damage|Fire}}
| style="width: 16%" | {{:Damage Types/damage|Lightning}}
| style="width: 16%" | {{:Damage Types/damage|Acid}}
| style="width: 16%" | {{:Damage Types/damage|Radiant}}
| style="width: 16%" | {{:Damage Types/damage|Force}}
|-
| {{:Damage Types/damage|Piercing}}*
| {{:Damage Types/damage|Cold}}
| {{:Damage Types/damage|Thunder}}
| {{:Damage Types/damage|Poison}}
| {{:Damage Types/damage|Necrotic}}
| {{:Damage Types/damage|Psychic}}
|-
| {{:Damage Types/damage|Slashing}}*
|}


== Toughness ==
== Toughness ==
''Toughness'' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:
''Toughness'' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:
* {{IconLink|Sturdy Condition Icon.webp|Sturdy (Condition)|Sturdy}}: Only a hit that deals at least '''10''' damage can damage this material.
* {{IconLink|Sturdy Condition Icon.webp|Sturdy (Condition)|Sturdy}}: Only a hit that deals at least '''10''' damage can damage this material.
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