Abandoned Windmill: Difference between revisions

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m (Verified the loot found via investigation check in the haystack. Screenshot here: https://steamcommunity.com/sharedfiles/filedetails/?id=3116600165)
 
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== Notable interactions ==
== Notable interactions ==
* The mind flayer in the basement can be spoken to or killed.  
* The mind flayer in the basement can be spoken to or killed.  
* A haystack just outside the windmill can be [[Investigation|Investigated]]. A successful investigation check will let a character find {{blur|a single [[Arrow of Acid]]}}. {{Verify}}
* A haystack just outside the windmill can be [[Investigation|Investigated]]. A successful investigation check will let a character find {{blur|a single [[Arrow of Acid]]}}.  


==Related quests==
==Related quests==

Latest revision as of 00:20, 18 December 2023

Abandoned Windmill.jpg
Baldur's Gate
Sword Coast Couriers
Rivington General Abandoned Windmill Gur Camp
Arfur's Mansion

Abandoned Windmill is a Location in Rivington in Act Three. It can be found up the hill from Arfur's Mansion, adjacent to the Gur Camp.

A trail of blood can be found leading to the windmill, and sounds of distress heard from nearby.

Locations[edit | edit source]

Related locations[edit | edit source]

Windmill Basement[edit | edit source]

The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed Mind Flayer can be found. Waking the mind flayer will begin the quest Feed the Mind Flayer.

Notable characters[edit | edit source]

Notable interactions[edit | edit source]

  • The mind flayer in the basement can be spoken to or killed.
  • A haystack just outside the windmill can be Investigated. A successful investigation check will let a character find a single Arrow of Acid.

Related quests[edit | edit source]

Notable loot[edit | edit source]