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[[File:Crime In Action.png|alt=Astarion hides behind a character named Flaheerta, ready to pickpocket her in broad daylight like the rascal he is.|thumb|A character on the verge of behaving criminally.]] | {{PageSeo|type=Gameplay mechanic|title=Crime|keywords=pickpocketing stealing murder criminal crime arrested jail prison guards enemy of justice witness fugitive looting corpse hostile|description=Crime is a gameplay mechanic in Baldur's Gate 3. Certain morally dubious actions, from destruction of property to murder, if done in view of non-player characters, will result in attitude reductions and, potentially, imprisonment or combat.}}[[File:Crime In Action.png|alt=Astarion hides behind a character named Flaheerta, ready to pickpocket her in broad daylight like the rascal he is.|thumb|A character on the verge of behaving criminally.]] | ||
'''Crime''' is a [[Gameplay mechanics|gameplay mechanic]] in [[Baldur's Gate 3]]. Certain morally dubious actions, from destruction of property to murder, if done in view of [[non-player characters]], will result in [[attitude]] reductions and, potentially, imprisonment or combat. With the appropriate use of actions and abilities, the consequences of crime can be avoided. | '''Crime''' is a [[Gameplay mechanics|gameplay mechanic]] in [[Baldur's Gate 3]]. Certain morally dubious actions, from destruction of property to murder, if done in view of [[non-player characters]], will result in [[attitude]] reductions and, potentially, imprisonment or combat. With the appropriate use of actions and abilities, the consequences of crime can be avoided. | ||