User:Willowisp/sandbox/sheet: Difference between revisions

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{{#ifeq: {{{action1_mode|}} | Tactician | <span style="font-size:90%;">{{var|Tactician}}</span>}}{{#ifeq: {{{action1_mode|}}} | {{var|Honour}} | <span style="font-size:90%;">Honour</span>}}
{{#ifeq: {{{action1_mode|}} | Tactician | <span style="font-size:90%;">{{var|Tactician}}</span>}}{{#ifeq: {{{action1_mode|}}} | {{var|Honour}} | <span style="font-size:90%;">Honour</span>}}
| data61 = {{#if: {{{action1_attack_type|}}} | {{var|{{{action1_attack_type|}}} {{#if: {{{action1_spell|}}}}} Attack}}: {{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}} to hit, {{#ifeq: {{{action1_attack_type|}}} | Melee | reach | range}} {{{action1_range|1.5 m / 5 ft}}}, {{{action1_target|}}}. | {{#if: {{{action1_target|}}} | Target {{{action1_target|}}} at {{{action1_range|}}} range.}}}} {{#if: {{{action1_damage|}}} | {{#if: {{{action1_attack_type|}}} | {{var|Hit}}: | {{var|Effects}}:}} {{{action1_damage| +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}} {{#if: {{{action1_damage_dc|}}} |  Save DC {{{action1_damage_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}}}}. {{{action1_damage_save_outcome|}}}}} {{#if: {{{action1_conditions|}}} | Inflicts {{{action1_conditions|}}}.}} {{#if: {{{action_conditions_dc|}}} | Save DC {{{action1_conditions_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}} {{#if: {{{action_conditions_save_outcome|}}}}}}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}}}{{{action1_description|}}}
| data61 = {{#if: {{{action1_attack_type|}}} | {{var|{{{action1_attack_type|}}} {{#if: {{{action1_spell|}}}}} Attack}}: {{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}} to hit, {{#ifeq: {{{action1_attack_type|}}} | Melee | reach | range}} {{{action1_range|1.5 m / 5 ft}}}, {{{action1_target|}}}. | {{#if: {{{action1_target|}}} | Target {{{action1_target|}}} at {{{action1_range|}}} range.}}}} {{#if: {{{action1_damage|}}} | {{#if: {{{action1_attack_type|}}} | {{var|Hit}}: | {{var|Effects}}:}} {{{action1_damage| +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}} {{#if: {{{action1_damage_dc|}}} |  Save DC {{{action1_damage_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}}}}. {{{action1_damage_save_outcome|}}}}} {{#if: {{{action1_conditions|}}} | Inflicts {{{action1_conditions|}}}.}} {{#if: {{{action_conditions_dc|}}} | Save DC {{{action1_conditions_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}} {{#if: {{{action_conditions_save_outcome|}}}}}}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}}}{{{action1_description|}}}
}}</includeonly><noinclude>
}}</includeonly><noinclude>
{{:User:Willowisp/sandbox/sheet
{{:User:Willowisp/sandbox/sheet

Revision as of 19:45, 1 January 2024

This User page is licensed under CC BY-SA 4.0.
Icarus
Small Beast
Eagle
Giant Eagle.png
Stats
Hit points Hit points
  • 10 (Balanced)
  • 14 (Tactician)
Movement speed Movement speed9 m (30 ft)
Weight Weight5 kg (10 lb)
Initiative Initiative-1
Ability scores
STRDEXCONINTWISCHA
14
(+2)
8
(-1)
10
(0)
10
(0)
10
(0)
10
(0)
Proficiency bonus+2
Saving throwsStr +2 Dex +1P Int +2P
Resistances
ImmuneFire
ResistantCold, Lightning
VulnerableSlashing, Piercing
Conditions
Bleeding Bleeding
Aren't we all?
Dead Dead
Honour
Soon it is your turn.
Features
Darkvision Darkvision
Can see in the dark.
Superior Darkvision Superior Darkvision
Tactician
Can see in the dark.
Actions
Main Hand Attack Main Hand Attack
Melee Attack: 4 to hit, reach 1.5 m / 5 ft, 1 target. Hit: 1d8 Piercing damage.