User:Willowisp/sandbox/sheet: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(33 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{license|ccbysa}}
<noinclude>{{license|ccbysa}}</noinclude><includeonly>{{#lvardef:strmod|{{#ifexpr: (({{{str|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{str|}}} - 10) / 2)}}}}{{#lvardef:dexmod|{{#ifexpr: (({{{dex|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{dex|}}} - 10) / 2)}}}}{{#lvardef:conmod|{{#ifexpr: (({{{con|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{con|}}} - 10) / 2)}}}}{{#lvardef:intmod|{{#ifexpr: (({{{int|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{int|}}} - 10) / 2)}}}}{{#lvardef:wismod|{{#ifexpr: (({{{wis|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{wis|}}} - 10) / 2)}}}}{{#lvardef:chamod|{{#ifexpr: (({{{cha|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{cha|}}} - 10) / 2)}}}}{{#lvardef:strsave|{{#expr: {{#lvar:strmod}} {{#if: {{{str_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:dexsave|{{#expr:{{#lvar:dexmod}} {{#if: {{{dex_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:consave|{{#expr: {{#lvar:conmod}} {{#if: {{{con_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:intsave|{{#expr: {{#lvar:intmod}} {{#if: {{{int_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:wissave|{{#expr: {{#lvar:wismod}} {{#if: {{{wis_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:chasave|{{#expr: {{#lvar:chamod}} {{#if: {{{cha_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:proficiencybonus|+ {{{proficiency_bonus|{{#expr: 2 {{#ifexpr: {{{level|}}} > 5 | + 1}} {{#ifexpr: {{{level|}}} > 9 | + 1}}}}}}}}}
{{infobox
{{infobox
| bodystyle = text-align: left;
| bodystyle = text-align: left;
| datastyle = text-align: left;
| datastyle = text-align: left;
| above = Eagle
| above = {{{name|}}}


| subheader1 = ''{{{size|Small}}} {{{type|Beast}}}''
| subheader1 = {{#if:{{{size|}}} {{{type|}}} | ''{{{size|}}} {{{type|}}}'' }}
| subheader2 = {{{level|Level 1}}} {{{class|Eagle}}}
| subheader2 = {{#if:{{{level|}}} | Level {{{level|1}}} }} {{#if: {{{class|}}} | {{{class|}}}}} {{#if: {{{race|}}} | {{{race|}}} }}


| image = [[File:Giant Eagle.png|100px|center]]
| image = [[File:{{{image|Giant Eagle.png}}}|{{{imagesize|100px}}}|center]]
| header1 = Stats
| header1 = Stats


| label2 = Armour Class
| label2 = {{IconText | w = 24 | h = 24 | Creature AC Icon.png | Armour Class }}
| data2 = 10
| data2 = {{{amour_class|}}}


| label3 = Hit Points
| label3 = {{IconText | w = 24 | h = 24 | HP Icon.png | Hit points }}
| data3 = 10
| data3 = {{#if: {{{hit_points_tactician|}}} {{{hit_points_honour|}}} | {{ublist|
* {{{hit_points|}}} ({{var|Balanced}})
{{#if: {{{hit_points_tactician|}}} | * {{{hit_points_tactician|}}} ({{var|Tactician}})}}
{{#if: {{{hit_points_honour|}}} | * {{{hit_points_honour|}}} ({{var|Honour}})}}}} | {{{hit_points|}}} }}


| label4 = Movement speed
| label4 = {{IconText | w = 24 | h = 24 | Creature Speed Icon.png | Movement speed }}
| data4 = 5 m / 9 ft
| data4 = {{#if: {{{movement_speed_meters|}}} {{{movement_speed_feet|}}} | {{{movement_speed_meters|}}}{{nbts}}m ({{{movement_speed_feet|}}}{{nbts}}ft)}}


| label5 = Weight
| label5 = {{IconText | w = 24 | h = 24 | Weight Icon.png | Weight }}
| data5 = 10 lg / 25 lb
| data5 = {{#if: {{{weight_kg|}}} {{{weight_lb|}}} | {{{weight_kg|}}}&#8239;kg ({{{weight_lb|}}}&#8239;lb)}}


| label6 = Initiative
| label6 = {{IconText | w = 24 | h = 24 | Initiative Icon.png | Initiative }}
| data6 = +0
| data6 = {{{initiative|{{#expr: {{#lvar:dexmod}}}}}}}


| header7 = Ability scores
| header7 = Ability scores
Line 36: Line 39:
| chaheader = CHA
| chaheader = CHA


| str = 14</br>
| str = {{{str|}}}<br>
(<var style="font-size: 83%%;"> +2 </var>)
(<span style="font-size:90%">{{#lvar:strmod}}</span>)
| dex = 10<abbr title=Save proficiency>P</abbr><br>
| dex = {{{dex|}}}<br>
(<var style="font-size: 83%%;"> 0 </var>)
(<span style="font-size:90%">{{#lvar:dexmod}}</span>)
| con = 10<br>
| con = {{{con|}}}<br>
(<var style="font-size: 83%%;"> 0 </var>)
(<span style="font-size:90%">{{#lvar:conmod}}</span>)
| int = 10<abbr title=Save proficiency>P</abbr><br>
| int = {{{int|}}}<br>
(<var style="font-size: 83%%;"> 0 </var>)
(<span style="font-size:90%">{{#lvar:intmod}}</span>)
| wis = 10<br>
| wis = {{{wis|}}}<br>
(<var style="font-size: 83%%;"> 0 </var>)
(<span style="font-size:90%">{{#lvar:wismod}}</span>)
| cha = 10<br>
| cha = {{{cha|}}}<br>
(<var style="font-size: 83%%;"> 0 </var>)
(<span style="font-size:90%">{{#lvar:chamod}}</span>)
}}
}}


| label9 = Proficiency bonus
| label9 = Proficiency bonus
| data9 = +2
| data9 = {{#lvar:proficiencybonus}}


| label10 = Saving throws
| label10 = Saving throws
| data10 = Str +2, Dex +2, Int +2
| data10 = {{#ifexpr: {{#lvar:strsave}} > 0 | Str +{{#lvar:strsave}}{{#if: {{{str_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:strsave}} < 0 | Str {{#lvar:strsave}}{{#if: {{{str_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:dexsave}} > 0 | Dex +{{#lvar:dexsave}}{{#if: {{{dex_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:dexsave}} < 0 | Dex {{#lvar:dexsave}}{{#if: {{{dex_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:consave}} > 0 | Con +{{#lvar:consave}}{{#if: {{{con_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:consave}} < 0 | Con {{#lvar:consave}}{{#if: {{{con_save_proficiency|}}} | {{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}} {{#ifexpr: {{#lvar:intsave}} > 0 | Int +{{#lvar:intsave}}{{#if: {{{int_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:intsave}} < 0 | Int {{#lvar:intsave}}{{#if: {{{int_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:wissave}} > 0 | Wis +{{#lvar:wissave}}{{#if: {{{wis_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:wissave}} < 0 | Wis {{#lvar:wissave}}{{#if: {{{wis_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:chasave}} > 0 | Cha +{{#lvar:chasave}}{{#if: {{{cha_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:chasave}} < 0 | Cha {{#lvar:chasave}}{{#if: {{{cha_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}


| header11 = Resistances
| header11 = Resistances


| label12 = Immune
| label12 = Immune
| data12 = {{damage color|Fire}}
| data12 = {{#if: {{{immune1|}}} | {{damage color|{{{immune1|}}}}}}}{{#if: {{{immune2|}}} | , {{damage color|{{{immune2|}}}}}}}{{#if: {{{immune3|}}} | , {{damage color|{{{immune3|}}}}}}}{{#if: {{{immune4|}}} |  ,{{damage color|{{{immune4|}}}}}}}{{#if: {{{immune5|}}} |  ,{{damage color|{{{immune5|}}}}}}}{{#if: {{{immune6|}}} |  ,{{damage color|{{{immune6|}}}}}}}{{#if: {{{immune7|}}} |  ,{{damage color|{{{immune7|}}}}}}}{{#if: {{{immune8|}}} |  ,{{damage color|{{{immune8|}}}}}}}{{#if: {{{immune9|}}} |  ,{{damage color|{{{immune9|}}}}}}}{{#if: {{{immune10|}}} |  ,{{damage color|{{{immune10|}}}}}}}


| label13 = Resistant
| label13 = Resistant
| data13 = {{damage color|Cold}}
| data13 = {{#if: {{{resistant1|}}} | {{damage color|{{{resistant1|}}}}}}}{{#if: {{{resistant2|}}} | , {{damage color|{{{resistant2|}}}}}}}{{#if: {{{resistant3|}}} | , {{damage color|{{{resistant3|}}}}}}}{{#if: {{{resistant4|}}} |  ,{{damage color|{{{resistant4|}}}}}}}{{#if: {{{resistant5|}}} |  ,{{damage color|{{{resistant5|}}}}}}}{{#if: {{{resistant6|}}} |  ,{{damage color|{{{resistant6|}}}}}}}{{#if: {{{resistant7|}}} |  ,{{damage color|{{{resistant7|}}}}}}}{{#if: {{{resistant8|}}} |  ,{{damage color|{{{resistant8|}}}}}}}{{#if: {{{resistant9|}}} |  ,{{damage color|{{{resistant9|}}}}}}}{{#if: {{{resistant10|}}} |  ,{{damage color|{{{resistant19|}}}}}}}


| label14 = Vulnerable
| label14 = Vulnerable
| data14 = {{damage color|Slashing}}
| data14 = {{#if: {{{vulnerable1|}}} | {{damage color|{{{vulnerable1|}}}}}}}{{#if: {{{vulnerable2|}}} | , {{damage color|{{{vulnerable2|}}}}}}}{{#if: {{{vulnerable3|}}} | , {{damage color|{{{vulnerable3|}}}}}}}{{#if: {{{vulnerable4|}}} |  ,{{damage color|{{{vulnerable4|}}}}}}}{{#if: {{{vulnerable5|}}} |  ,{{damage color|{{{vulnerable5|}}}}}}}{{#if: {{{vulnerable6|}}} |  ,{{damage color|{{{vulnerable6|}}}}}}}{{#if: {{{vulnerable7|}}} |  ,{{damage color|{{{vulnerable7|}}}}}}}{{#if: {{{vulnerable8|}}} |  ,{{damage color|{{{vulnerable8|}}}}}}}{{#if: {{{vulnerable9|}}} |  ,{{damage color|{{{vulnerable9|}}}}}}}{{#if: {{{vulnerable19|}}} |  ,{{damage color|{{{vulnerable10|}}}}}}}


| header15 = Conditions
| header20 = Conditions


| label16 = {{cond|Bleeding}}
| class21 = {{#ifeq: {{{condition1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition1_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| data16 = Aren't we all?
| label21 = {{cond|{{{condition1_name|}}}}}<br>
{{#ifeq: {{{condition1_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition1_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data21 = {{{condition1_description|}}}


| header17 = Features
| class22 = {{#ifeq: {{{condition2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition2_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label22 = {{cond|{{{condition2_name|}}}}}<br>
{{#ifeq: {{{condition2_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition2_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data22 = {{{condition2_description|}}}


| label18 = {{SAI|Darkvision}}
| class23 = {{#ifeq: {{{condition3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition3_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| data18 = Can see in the dark.
| label23 = {{cond|{{{condition3_name|}}}}}<br>
{{#ifeq: {{{condition3_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition3_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data23 = {{{condition3_description|}}}


| header19 = Actions
| class24 = {{#ifeq: {{{condition4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition4_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label24 = {{cond|{{{condition4_name|}}}}}<br>
{{#ifeq: {{{condition4_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition4_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data24 = {{{condition4_description|}}}


| label20 = Melee Weapon Attack
| class25 = {{#ifeq: {{{condition5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition5_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| data20 = +{{#expr: (({{{str|14}}} - 10) / 2) {{{proficiency_bonus|+2}}}}} to hit for 1d8 + {{#expr: (({{{str|14}}} - 10) / 2)}} Piercing damage.
| label25 = {{cond|{{{condition5_name|}}}}}<br>
{{#ifeq: {{{condition5_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition5_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data25 = {{{condition5_description|}}}
 
| header40 = Features
 
| class41 = {{#ifeq: {{{feature1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature1_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label41 = {{SAI|{{{feature1_name|}}}}}<br>
{{#ifeq: {{{feature1_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature1_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data41 = {{{feature1_description|}}}
 
| class42 = {{#ifeq: {{{feature2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature2_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label42 = {{SAI|{{{feature2_name|}}}}}<br>
{{#ifeq: {{{feature2_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature2_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data42 = {{{feature2_description|}}}
 
| class43 = {{#ifeq: {{{feature3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature3_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label43 = {{SAI|{{{feature3_name|}}}}}<br>
{{#ifeq: {{{feature3_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature3_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data43 = {{{feature4_description|}}}
 
| class44 = {{#ifeq: {{{feature4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature4_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label44 = {{SAI|{{{feature4_name|}}}}}<br>
{{#ifeq: {{{feature4_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature4_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data44 = {{{feature4_description|}}}
 
| class45 = {{#ifeq: {{{feature5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature5_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label45 = {{SAI|{{{feature5_name|}}}}}<br>
{{#ifeq: {{{feature5_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature5_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data45 = {{{feature5_description|}}}
 
| header60 = Actions
 
| class61 = {{#ifeq: {{{action1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{action1_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label61 = {{SAI|{{{action1_name|}}}}}<br>
{{#ifeq: {{{action1_mode|}} | Tactician | <span style="font-size:90%;">{{var|Tactician}}</span>}}{{#ifeq: {{{action1_mode|}}} | {{var|Honour}} | <span style="font-size:90%;">Honour</span>}}
| data61 = {{#switch: {{{action1_type|}}}
| melee attack = {{var|Melee Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| ranged attack = {{var|Ranged Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| melee spell attack = {{var|Melee Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| ranged spell attack = {{var|Ranged Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}.  {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| spell = {{var|Spell}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damag_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| Action = {{var|Action}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damag_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}}}}}</includeonly><noinclude>
{{:User:Willowisp/sandbox/sheet
| name = Icarus
| size = Small
| type = Beast
| race = Eagle
| image = Giant Eagle.png
| imagesize = 100px
| armour_class = 10
| hit_points = 10
| hit_points_tactician = 14
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 5
| weight_lb = 10
| str = 14
| dex = 8
| con = 10
| int = 10
| wis = 10
| cha = 10
| proficiency_bonus = 2
| str_save_proficiency =
| dex_save_proficiency = yes
| con_save_proficiency =
| int_save_proficiency = yes
| wis_save_proficiency =
| cha_save_proficiency =
| immune1 = Fire
| resistant1 = Cold
| resistant2 = Lightning
| vulnerable1 = Slashing
| vulnerable2 = Piercing
 
| condition1_name = Bleeding
| condition1_description = Aren't we all?
 
| condition2_name = Dead
| condition2_description = Soon it is your turn.
| condition2_mode = Honour
 
| feature1_name = Darkvision
| feature1_description = Can see in the dark.
 
| feature2_name = Superior Darkvision
| feature2_description = Can see in the dark.
| feature2_mode = Tactician
 
| action1_name =  Main Hand Attack
| action1_type = melee attack
| action1_attack_ability = str
| action1_attack_proficient = yes
| action1_range = 1.5 m / 5 ft
| action1_target = 1 target
| action1_damage_dice = 1d8
| action1_damage_ability = str
| action1_damage_type = Piercing
}}
}}

Latest revision as of 16:33, 4 January 2024

This User page is licensed under CC BY-SA 4.0.
Icarus
Small Beast
Eagle
Giant Eagle.png
Stats
Hit points Hit points
  • 10 (Balanced)
  • 14 (Tactician)
Movement speed Movement speed9 m (30 ft)
Weight Weight5 kg (10 lb)
Initiative Initiative-1
Ability scores
STRDEXCONINTWISCHA
14
(+2)
8
(-1)
10
(0)
10
(0)
10
(0)
10
(0)
Proficiency bonus+ 2
Saving throwsStr +2 Dex +1P Int +2P
Resistances
ImmuneFire
ResistantCold, Lightning
VulnerableSlashing, Piercing
Conditions
Bleeding Bleeding
Aren't we all?
Dead Dead
Honour
Soon it is your turn.
Features
Darkvision Darkvision
Can see in the dark.
Superior Darkvision Superior Darkvision
Tactician
Can see in the dark.
Actions
Main Hand Attack Main Hand Attack
Melee Attack: 4 to hit, reach 1.5 m / 5 ft, 1 target. Hit: 1d8 +2 Piercing damage.