House of Healing Morgue: Difference between revisions

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== Main Entrance ==
== Main Entrance ==
Coming in the main entrance from West of the House of Healing will take you into the entry hall of the morgue. A successful Perception Check will reveal a button on the left hand wall that will open a secret room that contains a chest with the [[Strange Tendril Amulet]]. On one of the Charred Corpses you can find [[Firzu's Ring of Trading]].
Coming in the main entrance from west of the House of Healing will take you into the entry hall of the morgue. A successful Perception ([[Difficulty Class|DC]] 10) check will reveal a button on the left hand wall that will open a secret room. Inside is chest with the [[Strange Tendril Amulet]], and on one of the charred corpses you can find [[Firzu's Ring of Trading]].


Through the large double doors you will be ambushed by ZombiesNote that the entire room is cloaked in a cloud of poison.  Most of the room can be cleared by disabling 5 vents in the floor throughout the room, using a [[Trap Disarm Toolkit]] or by dropping or throwing something on top of them.
Through the large double doors you will be ambushed by zombies ([[Zombie]] ×3, [[Greater Zombie]] ×3)Tread cautiously, as the entire room is cloaked in a cloud of poison.  Most of the poison clouds can be cleared by disabling 5 vents in the floor throughout the room, either by using a [[Trap Disarm Toolkit]] or dropping or throwing an object on top of them.


Straight ahead is the Laboratory which has [[Karabasan's Poison]] and a chest with [[Eversight Ring]]. Passing a perception check will reveal a lever near the middle of the room which will enable the lever used to unlock the north door to the pit and Ominous Crevice.  If approaching from the Ominous Crevice instead, a button on the right statue will open the door.
Straight ahead is the Laboratory which has [[Karabasan's Poison]] and a locked, trapped chest with [[Eversight Ring]]. Passing a perception check will reveal a lever near the middle of the room which will enable the lever used to unlock the north door to the pit and Ominous Crevice.  If approaching from the Ominous Crevice instead, a button on the right statue will open the door.


To the Left is a small room with a dead Harper with the [[Necrotic Laboratory Spare Key]] and a chest with [[Bided Time]]
To the Left is a small room with a dead Harper with the [[Necrotic Laboratory Spare Key]] and a chest with [[Bided Time]]

Revision as of 21:01, 6 January 2024

The House of Healing Morgue is a location in Chapter Two. There are two entrances to this location:
  1. West of the House of Healing
  2. East of the Grand Mausoleum waypoint through the Ominous Crevice at (X:-150, Y:105)

Main Entrance

Coming in the main entrance from west of the House of Healing will take you into the entry hall of the morgue. A successful Perception (DC 10) check will reveal a button on the left hand wall that will open a secret room. Inside is chest with the Strange Tendril Amulet, and on one of the charred corpses you can find Firzu's Ring of Trading.

Through the large double doors you will be ambushed by zombies (Zombie ×3, Greater Zombie ×3). Tread cautiously, as the entire room is cloaked in a cloud of poison. Most of the poison clouds can be cleared by disabling 5 vents in the floor throughout the room, either by using a Trap Disarm Toolkit or dropping or throwing an object on top of them.

Straight ahead is the Laboratory which has Karabasan's Poison and a locked, trapped chest with Eversight Ring. Passing a perception check will reveal a lever near the middle of the room which will enable the lever used to unlock the north door to the pit and Ominous Crevice. If approaching from the Ominous Crevice instead, a button on the right statue will open the door.

To the Left is a small room with a dead Harper with the Necrotic Laboratory Spare Key and a chest with Bided Time

To the right is a locked door leading to a pit (after some jumping). This door is initially locked, if entering through the main entrance. The lever immediately in front of the door will open the door, but only after the lever in the Laboratory through the center door is used. You will find a locked chest on one of the 'islands' that has the Fleshmelter Cloak. This pit also has a pathway to the Ominous Crevice entrance. At the bottom of the pit you find some animated armour and some oozes. You can loot the Protective Plate off the animated armour.

Entering from the Ominous Crevice

You come in at the top of the pit mentioned above. To get into the morgue there is a button on one of the statues next to the door that unlocks the door.

Related Locations

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Other Information

  • NIL