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editsFrankly those probably probably need their own new pages but idk how people here would prefer to have it so I will leave the burden to someone else
(Created page with "This article lists sets of equipment. Equipment sets are groups of armour, weapons, or accessories which have similar themes or effects. {{TOC|limit=2}} == Absolute set == {{main|Absolute set}} The ''Absolute set'' is a set of armour and equipment themed around the Cult of the Absolute. They provide bonuses to characters who bear the Brand of the Absolute. *{{MdRarityItem|Absolute's Protector}}: reduces damage from spells by one for users bearing the mark of...") |
(Frankly those probably probably need their own new pages but idk how people here would prefer to have it so I will leave the burden to someone else) |
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* {{MdRarityItem|Gloves of Uninhibited Kushigo }} | * {{MdRarityItem|Gloves of Uninhibited Kushigo }} | ||
* {{MdRarityItem|Boots of Uninhibited Kushigo }} | * {{MdRarityItem|Boots of Uninhibited Kushigo }} | ||
== Lightning / Sparkstruck set == | |||
{{main|:Category:Sparkstruck Equipment|Lightning Charges (Condition)}} | |||
The Lightning set mainly consists of of Sparkstruck items which grant or interact with [[Lightning Charges]], and a few more which help deal or resist {{DamageType|Lightning}} damage. | |||
*{{MdRarityItem|The Joltshooter}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges. | |||
*{{MdRarityItem|The Sparky Points}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges. | |||
*{{MdRarityItem|The Spellsparkler}}: When the wielder deals damage with a [[spell]] or [[Spells#Cantrips|cantrip]], they gain 2 Lightning Charges. | |||
*{{MdRarityItem|Markoheshkir}}: When the wielder deals [[spell]] damage with the [[Bolts of Doom]] variant of [[Kereska's Favour]] active, they gain 2 Lightning Charge. | |||
*{{MdRarityItem|The Speedy Lightfeet}}: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges. | |||
*{{MdRarityItem|The Watersparkers}}: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges. | |||
*{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]]. | |||
*{{MdRarityItem|The Blast Pendant}}: Once per [[Long Rest]] you may focus the electricity in your veins as a {{action|bonus}}. Your next lightning [[spell]] or [[Spells#Cantrips|cantrip]] deals additional {{DamageType|Lightning}} damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed. | |||
*{{MdRarityItem|The Jolty Vest}}: When the wearer takes damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}. | |||
*{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges. | |||
*{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]]. | |||
*{{MdRarityItem|The Real Sparky Sparkswall}}: Grants the '''Lightning Aura''' {{action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies. | |||
*{{MdRarityItem|The Sparkle Hands}}: Attacks against metal constructs and foes wearing metal armour gain [[Advantage]]. | |||
*{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving Lightning [[Resistance]]. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle. | |||
== Luminous set == | == Luminous set == | ||
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* {{MdRarityItem|Derivation Cloak}}: heal for {{damage color|Healint|1d4 Healing}} when Poisoning a foe. | * {{MdRarityItem|Derivation Cloak}}: heal for {{damage color|Healint|1d4 Healing}} when Poisoning a foe. | ||
* {{MdRarityItem|Broodmother's Revenge}}: whenever the wearer is healed, their weapon becomes coated in magic and deals an additional {{damage color|Poison|1d6 Poison}}. | * {{MdRarityItem|Broodmother's Revenge}}: whenever the wearer is healed, their weapon becomes coated in magic and deals an additional {{damage color|Poison|1d6 Poison}}. | ||
== Reverberation set == | |||
{{main|Reverberation (Condition)}} | |||
The Reverberation set are items which inflict or interact with {{Cond|Reverberation}}. | |||
*{{MdRarityItem|Gloves of Belligerent Skies}}: When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of {{Cond|Reverberation}} to the target(s). | |||
*{{MdRarityItem|Boots of Stormy Clamour}}: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of {{Cond|Reverberation}}. | |||
*{{MdRarityItem|Spineshudder Amulet}}: When the wearer deals damage with a ranged [[Spells|Spell]] [[Attack Roll|Attack]], inflict 2 turns of {{Cond|Reverberation}} on the target(s). | |||
*{{MdRarityItem|Markoheshkir}}: Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone-shaking Thunder}}: When you deal spell damage, inflict 1 turn of {{Cond|Reverberation}} upon the target. [As well as other benefits] | |||
*{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}}. | |||
*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}. | |||
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]]. | |||
== Unwanted set == | == Unwanted set == |