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→Weapon properties table
(→Improvised Weapons: Removed inaccurate information, everyone in BG3 has proficiency with improvised weapon, and there is no Feat that gives proficiency. Tavern Brawler is essentially expertise, doubling the STR to hit and damage) |
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{{PageSeo | {{PageSeo | ||
| description = Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs. | | description = Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs. | ||
| image = Shortsword PlusOne Icon.png | | image = Shortsword PlusOne Icon.png | ||
}} | }} | ||
{{hatnote|See also: [[List of weapons|List of all weapons]].}} | |||
'''Weapons''' are a type of [[equipment]] that is used in [[Attack rolls|attacks]] that deal damage. Weapons also give [[proficiency|proficient]] wielders access to special [[Weapon Actions|weapon actions]], and are an essential tool for any adventurer. | |||
''' | == Overview == | ||
Each weapon is either ''melee'' or ''ranged'', and deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}. | |||
'' | Weapons are further categorised as either ''martial'' or ''simple''. Martial weapons deal more damage than simple weapons, but more specialised training to properly use. | ||
'' | Additionally, each weapons has a set of ''properties'' which determine how the weapon may be used. | ||
=== Weapon slots === | |||
Each character has a ''main hand'' slot and an ''off-hand'' slot, both of which can equip weapons. | |||
Weapons are classified as either ''one-handed'', ''two-handed'' or ''versatile''. One-handed weapons only take up one weapon slot, whereas two-handed take up both. Versatile weapons can be wielded as either one-handed or two-handed weapons, the latter of which deals greater damage. | |||
One-handed weapons allow the creature to equip a [[Shields|shield]] in their off-hand, but one-handed weapons can also be ''dual wielded'' if both weapons have the [[Light (weapon property)|light]] property.{{note|The Dual Wielder [[feat]] removes this limitation and also allows dual-wielding of versatile weapons, which are never light.}} | |||
=== Proficiency === | |||
Classes give proficiency with weapons or category of weapons, allowing the creature to add their proficiency bonus to their attack rolls. | |||
Proficiency in the equipped main hand weapon unlocks its weapon actions. Off-hand weapons do not grant weapon actions. | |||
== Properties == | == Properties == | ||
Weapons can have various special properties: | Weapons can have various special properties: | ||
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|- | |- | ||
| {{SmallIcon|Dippable Icon.png|link=Enchantment}} [[Enchantment]] (+1, +2, +3) | | {{SmallIcon|Dippable Icon.png|link=Enchantment}} [[Enchantment]] (+1, +2, +3) | ||
| This weapon is magically enchanted | | This weapon is magically enchanted. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon. | ||
|- | |- | ||
| {{WeaponProperty|Finesse}} | | {{WeaponProperty|Finesse}} | ||
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{{back to top}} | {{back to top}} | ||
== Martial | == Martial weapons == | ||
Martial weapons require extensive training to effectively use in combat. Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1. Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4. A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below. | Martial weapons require extensive training to effectively use in combat. Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1. Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4. A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below. | ||
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|} | |} | ||
== Simple | == Simple weapons == | ||
Simple weapons are easy to learn and use. Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1. Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4. A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below. | Simple weapons are easy to learn and use. Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1. Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4. A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below. | ||
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== Weapon properties table == | == Weapon properties table == | ||
The following table summarizes all weapon types in the game and provides a The ranges listed for ranged weapons is their normal range; they also have an extended range which is double that, but confers [[disadvantage]] to the attacker. | |||
{| class="wikitable sortable" width="100%" style="max-width: 45em;" | |||
! scope="col" rowspan="2" | Weapon | |||
!! scope="col" colspan="2" rowspan="1" | Damage | |||
!! scope="col" rowspan="2" | Range | |||
!! scope="col" rowspan="2" | Properties | |||
|- | |||
! scope="col" | 1h !! 2h | |||
|- | |||
! scope="col" colspan="5" | Simple melee weapons | |||
|- | |||
! scope="row" | {{WeaponType|Clubs}} | |||
| colspan="2" | 1d4 {{damage colour|Bludgeoning}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Light | |||
|- | |||
! scope="row" | {{WeaponType|Daggers}} | |||
| colspan="2" | 1d4 {{damage colour|Piercing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Finesse, Light, Thrown | |||
|- | |||
! scope="row" | {{WeaponType|Handaxes}} | |||
| colspan="2" | 1d6 {{damage colour|Slashing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Light, Thrown | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Javelins}} | ||
| | | colspan="2" | 1d6 {{damage colour|Piercing}} | ||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Thrown | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Light Hammers}} | ||
| colspan="2" | 1d4 {{damage colour|Bludgeoning}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Light, Thrown | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Maces}} | ||
| | | colspan="2" | 1d6 {{damage colour|Bludgeoning}} | ||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Sickles}} | ||
| | | colspan="2" | 1d4 {{damage colour|Slashing}} | ||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Light | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Quarterstaves}} | ||
| | | 1d6 {{damage colour|Bludgeoning}} | ||
| 1d8 {{damage colour|Bludgeoning}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Versatile | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Spears}} | ||
| | | 1d6 {{damage colour|Piercing}} | ||
| 1d8 {{damage colour|Piercing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Versatile, Thrown | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Greatclubs}} | ||
| | | colspan="2" | 1d8 {{damage colour|Bludgeoning}} | ||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
! scope="col" colspan="5" | Martial melee weapons | |||
| | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Flails}} | ||
| | | colspan="2" | 1d8 {{damage colour|Bludgeoning}} | ||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Morningstars}} | ||
| | | colspan="2" | 1d8 {{damage colour|Piercing}} | ||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Rapiers}} | ||
| | | colspan="2" | 1d8 {{damage colour|Piercing}} | ||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Finesse | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Scimitars}} | ||
| | | colspan="2" | 1d6 {{damage colour|Slashing}} | ||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Finesse, Light | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Shortswords}} | ||
| | | colspan="2" | 1d6 {{damage colour|Piercing}} | ||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Finesse, Light | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|War Picks}} | ||
| | | colspan="2" | 1d8 {{damage colour|Piercing}} | ||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Battleaxes}} | ||
| | | 1d8 {{damage colour|Slashing}} | ||
| 1d10 {{damage colour|Slashing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Versatile | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Longswords}} | ||
| | | 1d8 {{damage colour|Slashing}} | ||
| 1d10 {{damage colour|Slashing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Versatile | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Tridents}} | ||
| | | 1d6 {{damage colour|Piercing}} | ||
| 1d8 {{damage colour|Piercing}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Versatile, Thrown | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Warhammers}} | ||
| | | 1d8 {{damage colour|Bludgeoning}} | ||
| 1d10 {{damage colour|Bludgeoning}} | |||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Versatile | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Glaives}} | ||
| | | colspan="2" | 1d10 {{damage colour|Slashing}} | ||
| 2.5{{nbts}}m (10{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Greataxes}} | ||
| | | colspan="2" | 1d12 {{damage colour|Slashing}} | ||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Greatswords}} | ||
| | | colspan="2" | 2d6 {{damage colour|Slashing}} | ||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Halberds}} | ||
| | | colspan="2" | 1d10 {{damage colour|Slashing}} | ||
| 2.5{{nbts}}m (10{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Mauls}} | ||
| | | colspan="2" | 2d6 {{damage colour|Bludgeoning}} | ||
| 1.5{{nbts}}m (5{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Pikes}} | ||
| | | colspan="2" | 1d10 {{damage colour|Piercing}} | ||
| 2.5{{nbts}}m (10{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
| | ! scope="col" colspan="5" | Simple ranged weapons | ||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Light Crossbows}} | ||
| | | colspan="2" | 1d8 {{damage colour|Piercing}} | ||
| 18{{nbts}}m (60{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
| {{WeaponType| | ! scope="row" | {{WeaponType|Shortbows}} | ||
| | | colspan="2" | 1d6 {{damage colour|Piercing}} | ||
| 18{{nbts}}m (60{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
! scope="col" colspan="5" | Martial ranged weapons | |||
| | |||
|- | |- | ||
| {{WeaponType|Hand Crossbows}} | ! scope="row" | {{WeaponType|Hand Crossbows}} | ||
| | | colspan="2" | 1d6 {{damage colour|Piercing}} | ||
| 15{{nbts}}m (50{{nbts}}ft) | |||
| Light | |||
|- | |- | ||
| {{WeaponType|Heavy Crossbows}} | | ! scope="row" | {{WeaponType|Heavy Crossbows}} | ||
| | | colspan="2" | 1d10 {{damage colour|Piercing}} | ||
| 18{{nbts}}m (60{{nbts}}ft) | |||
| Two-handed | |||
|- | |- | ||
| {{WeaponType|Longbows}} | ! scope="row" | {{WeaponType|Longbows}} | ||
| | | colspan="2" | 1d8 {{damage colour|Piercing}} | ||
| 18{{nbts}}m (60{{nbts}}ft) | |||
| Two-handed | |||
|} | |} | ||
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* In [[Early Access]] there were two properties called {{Heavy}} and {{SmallIcon|Loading Icon.png}} Loading. These are properties in the tabletop game, but their effects were never implemented and they didn't make it into the final game. | * In [[Early Access]] there were two properties called {{Heavy}} and {{SmallIcon|Loading Icon.png}} Loading. These are properties in the tabletop game, but their effects were never implemented and they didn't make it into the final game. | ||
== Footnotes == | |||
{{notelist}} | |||
{{back to top}} | {{back to top}} | ||