Weapons: Difference between revisions

Jump to navigation Jump to search
1,074 bytes added ,  5 February
m
(→‎Improvised Weapons: Removed inaccurate information, everyone in BG3 has proficiency with improvised weapon, and there is no Feat that gives proficiency. Tavern Brawler is essentially expertise, doubling the STR to hit and damage)
(10 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{ up to date | 2023-09-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs.  
| description = Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs.  
| image = Shortsword PlusOne Icon.png
| image = Shortsword PlusOne Icon.png
}}
}}
{{hatnote|See also: [[List of weapons|List of all weapons]].}}
'''Weapons''' are a type of [[equipment]] that is used in [[Attack rolls|attacks]] that deal damage. Weapons also give [[proficiency|proficient]] wielders access to special [[Weapon Actions|weapon actions]], and are an essential tool for any adventurer.


'''Weapons''' serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs.
== Overview ==
Each weapon is either  ''melee'' or ''ranged'', and deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}.


''See also: [[List of Weapons|List of all weapons]]''
Weapons are further categorised as either ''martial'' or ''simple''. Martial weapons deal more damage than simple weapons, but more specialised training to properly use.


''See also: [[Weapons#Weapon properties table|List of all weapon types]]''
Additionally, each weapons has a set of ''properties'' which determine how the weapon may be used.


There are a number of ways to categorize items:
=== Weapon slots ===
Each character has a ''main hand'' slot and an ''off-hand'' slot, both of which can equip weapons.


* Martial or Simple
Weapons are classified as either ''one-handed'', ''two-handed'' or ''versatile''. One-handed weapons only take up one weapon slot, whereas two-handed take up both. Versatile weapons can be wielded as either one-handed or two-handed weapons, the latter of which deals greater damage.
* Melee or Ranged
* One-handed, Two-handed, or Versatile


Each weapon deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}.
One-handed weapons allow the creature to equip a [[Shields|shield]] in their off-hand, but one-handed weapons can also be ''dual wielded'' if both weapons have the [[Light (weapon property)|light]] property.{{note|The Dual Wielder [[feat]] removes this limitation and also allows dual-wielding of versatile weapons, which are never light.}}


Versatile weapons can be wielded in one hand, or both hands.  Wielding them in both hands usually grants higher damage; see the details of each Versatile weapon for the one-handed and two-handed damage values.
=== Proficiency ===
Classes give proficiency with weapons or category of weapons, allowing the creature to add their proficiency bonus to their attack rolls.


One-handed weapons can be '''dual-wielded''' if both weapons have the '''[[Light (weapon property)|Light]]''' property.  The '''Dual Wielder''' [[Feat]] removes this limitation and also allows dual-wielding of Versatile weapons, which are never Light.
Proficiency in the equipped main hand weapon unlocks its weapon actions. Off-hand weapons do not grant weapon actions.
 
[[Proficiency]] in the equipped main hand weapon unlocks [[Weapon Actions]] unique to its weapon type. Off-hand weapons do not grant Weapon Actions.


== Properties ==
== Properties ==
Weapons can have various special properties:
Weapons can have various special properties:


Line 33: Line 32:
|-
|-
| {{SmallIcon|Dippable Icon.png|link=Enchantment}} [[Enchantment]] (+1, +2, +3)
| {{SmallIcon|Dippable Icon.png|link=Enchantment}} [[Enchantment]] (+1, +2, +3)
| This weapon is magically enchanted. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon.
| This weapon is magically enchanted. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon.
|-
|-
| {{WeaponProperty|Finesse}}
| {{WeaponProperty|Finesse}}
Line 64: Line 63:
{{back to top}}
{{back to top}}


== Martial Weapons ==
== Martial weapons ==


Martial weapons require extensive training to effectively use in combat.  Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1.  Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.
Martial weapons require extensive training to effectively use in combat.  Martial [[Class]]es such as Barbarian, Fighter, Paladin, and Ranger have [[Proficiency]] with ''all'' martial weapons at Level 1.  Otherwise, one can obtain martial proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of martial weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.
Line 109: Line 108:
|}
|}


== Simple Weapons ==
== Simple weapons ==


Simple weapons are easy to learn and use.  Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1.  Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.
Simple weapons are easy to learn and use.  Every [[Class]] except Druid, Wizard, and Sorcerer is proficient with ''all'' simple weapons at Level 1.  Otherwise, one can obtain simple weapon proficiency by taking the appropriate [[Feat]] at Level 4.  A creature's [[Race]] and Class may also grant it proficiency with specific types of simple weapons; see [[#Proficiencies granted by Race and Class|Proficiencies granted by Race and Class]] below.
Line 160: Line 159:


== Weapon properties table ==
== Weapon properties table ==
The following table summarizes all weapon types in the game and provides a The ranges listed for ranged weapons is their normal range; they also have an extended range which is double that, but confers [[disadvantage]] to the attacker.


The following table summarizes all weapon types in the game and provides a quick overview of their properties.  The columns '''1H-dmg''' and '''2H-dmg''' list the dice rolled for one-handed and two-handed damage, as well as the '''average damage''' this will provide.
{| class="wikitable sortable" width="100%" style="max-width: 45em;"
 
! scope="col" rowspan="2" | Weapon
If the ''Range'' column is empty, it indicates a standard melee range of '''1.5 m / 5 ft''', while ''Reach'' stands for the extended melee range of '''2.5 m / 8 ft''' and ''Thrown'' indicates that the weapon can be thrown up to a maximum of '''18 m / 60 ft'''.  The ranges listed for ranged weapons is their '''normal range'''; they also have an '''extended range''' which is double, but confers {{Disadvantage}} on the [[Attack Roll]].
!! scope="col" colspan="2" rowspan="1" | Damage
 
!! scope="col" rowspan="2" | Range
{| class="wikitable sortable"
!! scope="col" rowspan="2" | Properties
! Weapon                        !! 1H-dmg    !! 2H-dmg    !! Finesse !! Weight !! Range        !! Damage Type
|-
!Category
! scope="col" | 1h !! 2h
|-
! scope="col" colspan="5" | Simple melee weapons
|-
! scope="row" | {{WeaponType|Clubs}}
| colspan="2" | 1d4 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light
|-
! scope="row" | {{WeaponType|Daggers}}
| colspan="2" | 1d4 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse, Light, Thrown
|-
! scope="row" | {{WeaponType|Handaxes}}
| colspan="2" | 1d6 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light, Thrown
|-
|-
| {{WeaponType|Clubs}}           || 1d4 / 2.5 ||           ||        ||        Light|| || Bludgeoning
! scope="row" | {{WeaponType|Javelins}}
|Simple
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Thrown
|-
|-
| {{WeaponType|Daggers}}         || 1d4 / 2.5 ||            || Yes    || Light || Thrown       || Piercing
! scope="row" | {{WeaponType|Light Hammers}}
|Simple
| colspan="2" | 1d4 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light, Thrown
|-
|-
| {{WeaponType|Handaxes}}       || 1d6 / 3.5 ||            ||        || Light  || Thrown      || Slashing
! scope="row" | {{WeaponType|Maces}}
|Simple
| colspan="2" | 1d6 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|Javelins}}       || 1d6 / 3.5 ||            ||        ||        || Thrown      || Piercing
! scope="row" | {{WeaponType|Sickles}}
|Simple
| colspan="2" | 1d4 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light
|-
|-
| {{WeaponType|Light Hammers}}   || 1d4 / 2.5 ||           ||        || Light  || Thrown      || Bludgeoning
! scope="row" | {{WeaponType|Quarterstaves}}
|Simple
| 1d6 {{damage colour|Bludgeoning}}
| 1d8 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|Maces}}           || 1d6 / 3.5 ||           ||         ||        ||              || Bludgeoning
! scope="row" | {{WeaponType|Spears}}
|Simple
| 1d6 {{damage colour|Piercing}}
| 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile, Thrown
|-
|-
| {{WeaponType|Sickles}}         || 1d4 / 2.5 ||           ||        || Light  ||              || Slashing
! scope="row" | {{WeaponType|Greatclubs}}
|Simple
| colspan="2" | 1d8 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Quarterstaves}}  || 1d6 / 3.5 || 1d8 / 4.5 ||        ||        ||              || Bludgeoning
! scope="col" colspan="5" | Martial melee weapons
|Simple
|-
|-
| {{WeaponType|Spears}}         || 1d6 / 3.5 || 1d8 / 4.5 ||        ||        || Thrown      || Piercing
! scope="row" | {{WeaponType|Flails}}
|Simple
| colspan="2" | 1d8 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|Greatclubs}}     ||           || 1d8 / 4.5 || ||        || || Bludgeoning
! scope="row" | {{WeaponType|Morningstars}}
|Simple
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|Flails}}         || 1d8 / 4.5 ||            ||        ||        || || Bludgeoning
! scope="row" | {{WeaponType|Rapiers}}
|Martial
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse
|-
|-
| {{WeaponType|Morningstars}}   || 1d8 / 4.5 ||            ||        ||        || || Piercing
! scope="row" | {{WeaponType|Scimitars}}
|Martial
| colspan="2" | 1d6 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse, Light
|-
|-
| {{WeaponType|Rapiers}}         || 1d8 / 4.5 ||            || Yes    ||        || || Piercing
! scope="row" | {{WeaponType|Shortswords}}
|Martial
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse, Light
|-
|-
| {{WeaponType|Scimitars}}       || 1d6 / 3.5 ||            || Yes    || Light  ||  || Slashing
! scope="row" | {{WeaponType|War Picks}}
|Martial
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|Shortswords}}     || 1d6 / 3.5 ||           || Yes    || Light  ||  || Piercing
! scope="row" | {{WeaponType|Battleaxes}}
|Martial
| 1d8 {{damage colour|Slashing}}
| 1d10 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|War Picks}}       || 1d8 / 4.5 ||           ||         ||        || || Piercing
! scope="row" | {{WeaponType|Longswords}}
|Martial
| 1d8 {{damage colour|Slashing}}
| 1d10 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|Battleaxes}}     || 1d8 / 4.5 || 1d10 / 5.5 ||        ||        ||  || Slashing
! scope="row" | {{WeaponType|Tridents}}
|Martial
| 1d6 {{damage colour|Piercing}}
| 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile, Thrown
|-
|-
| {{WeaponType|Longswords}}     || 1d8 / 4.5 || 1d10 / 5.5 || || ||  || Slashing
! scope="row" | {{WeaponType|Warhammers}}
|Martial
| 1d8 {{damage colour|Bludgeoning}}
| 1d10 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|Tridents}}       || 1d6 / 3.5 || 1d8 / 4.5 || || || Thrown || Piercing
! scope="row" | {{WeaponType|Glaives}}
|Martial
| colspan="2" | 1d10 {{damage colour|Slashing}}
| 2.5{{nbts}}m (10{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Warhammers}}     || 1d8 / 4.5 || 1d10 / 5.5 ||        ||        ||      || Bludgeoning
! scope="row" | {{WeaponType|Greataxes}}
|Martial
| colspan="2" | 1d12 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Glaives}}         ||           || 1d10 / 5.5 ||        || Heavy || Reach || Slashing
! scope="row" | {{WeaponType|Greatswords}}
|Martial
| colspan="2" | 2d6 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Greataxes}}       ||           || 1d12 / 6.5 ||        || Heavy ||      || Slashing
! scope="row" | {{WeaponType|Halberds}}
|Martial
| colspan="2" | 1d10 {{damage colour|Slashing}}
| 2.5{{nbts}}m (10{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Greatswords}}     ||          || 2d6 / 7  ||         || Heavy ||      || Slashing
! scope="row" | {{WeaponType|Mauls}}
|Martial
| colspan="2" | 2d6 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Halberds}}       ||           || 1d10 / 5.5 ||        || Heavy || Reach || Slashing
! scope="row" | {{WeaponType|Pikes}}
|Martial
| colspan="2" | 1d10 {{damage colour|Piercing}}
| 2.5{{nbts}}m (10{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Mauls}}          ||          || 2d6  / 7  ||        || Heavy ||      || Bludgeoning
! scope="col" colspan="5" | Simple ranged weapons
|Martial
|-
|-
| {{WeaponType|Pikes}}           ||           || 1d10 / 5.5 ||        || Heavy || Reach || Piercing
! scope="row" | {{WeaponType|Light Crossbows}}
|Martial
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Light Crossbows}} ||           || 1d8 / 4.5  ||        ||      || 18 m / 60 ft || Piercing
! scope="row" | {{WeaponType|Shortbows}}
|Simple
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Shortbows}}      ||          || 1d6 / 3.5 ||        ||      || 18 m / 60 ft || Piercing
! scope="col" colspan="5" | Martial ranged weapons
|Simple
|-
|-
| {{WeaponType|Hand Crossbows}} || 1d6 / 3.5 ||            ||        ||      Light|| 15 m / 50 ft || Piercing
! scope="row" | {{WeaponType|Hand Crossbows}}
|Martial
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 15{{nbts}}m (50{{nbts}}ft)
| Light
|-
|-
| {{WeaponType|Heavy Crossbows}} ||          || 1d10 / 5.5 ||        ||      || 18 m / 60 ft || Piercing
! scope="row" | {{WeaponType|Heavy Crossbows}}
|Martial
| colspan="2" | 1d10 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Longbows}}       ||          || 1d8 / 4.5  ||        ||      || 18 m / 60 ft || Piercing
! scope="row" | {{WeaponType|Longbows}}
|Martial
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|}
|}


Line 275: Line 351:
* In [[Early Access]] there were two properties called {{Heavy}} and {{SmallIcon|Loading Icon.png}} Loading. These are properties in the tabletop game, but their effects were never implemented and they didn't make it into the final game.
* In [[Early Access]] there were two properties called {{Heavy}} and {{SmallIcon|Loading Icon.png}} Loading. These are properties in the tabletop game, but their effects were never implemented and they didn't make it into the final game.


== Footnotes ==
{{notelist}}
{{back to top}}
{{back to top}}


8,856
edits

Navigation menu