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{{SpellPage | {{SpellPage | ||
| name = Glyph of Warding: Cold | | name = Glyph of Warding: Cold | ||
| image = Glyph of Warding Cold | | image = Glyph of Warding Cold.webp | ||
| level = 3 | | level = 3 | ||
| school = Abjuration | | school = Abjuration | ||
| | | ritual = | ||
| | | variant of = Glyph of Warding | ||
| summary = This spell is a variant of the Level 3 Abjuration Spell, | | summary = This spell is a variant of the Level 3 Abjuration Spell, {{SAI|Glyph of Warding}}. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals Cold damage to enemies when triggered. | ||
| description = The glyph explodes, dealing {{DamageType|Cold}} damage to enemies in the vicinity. Creatures who pass the {{SavingThrow|Dexterity}} still take half damage. | | description = The glyph explodes, dealing {{DamageType|Cold}} damage to enemies in the vicinity. Creatures who pass the {{SavingThrow|Dexterity}} still take half damage. | ||
The glyph will last until triggered, or until a [[Long Rest]]. | The glyph will last until triggered, or until a [[Long Rest]]. | ||
| | | warning = {{Prereq|Only one glyph can be active at a time.}} | ||
| attack roll = | | cost = action, spell3 | ||
| attack roll = | |||
| damage = 5d8 | | damage = 5d8 | ||
| damage modifier = | | damage modifier = | ||
| damage type = Cold | | damage type = Cold | ||
| damage | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage | | extra damage per = | ||
| concentration = | | concentration = | ||
| range = | | save = CON | ||
| range = | |||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
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| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 3rd. | ||
| notes = | | variants = | ||
| notes = * Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph. | |||
** This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue. | |||
* When the glyph is triggered, everyone within the area is affected, regardless of allegiance. | |||
* When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet. | |||
| video = Glyph of Warding Visuals.mp4 | |||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Glyph of warding|long}} |