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Glyph of Warding: Cold
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Description
The glyph explodes, dealing Cold damage to enemies in the vicinity. Creatures who pass the Dexterity Saving Throw still take half damage.
The glyph will last until triggered, or until a Long Rest.
Only one glyph can be active at a time.Properties
- Cost
- Action + Level 3 Spell Slot
- Damage: 5~40
5d8Cold- Details
- DEX Save
- Range: 9 m (30 ft)
- AoE: 4 m (13 ft) Radius
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d8Cold damage for each spell slot level above 3rd.
Technical details
UIDs
Target_GlyphOfWarding_ColdProjectile_GlyphOfWarding_Cold_Trap Triggered effect
Spell flags
How to learn
This spell is a variation of:
Notes
- Only those considered an enemy can trigger the glyph. When the glyph is triggered everyone within the area is affected, regardless of allegiance.
- Enemies are indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot in the minimap. Neutral, friendly, and allied creatures (highlighted yellow, green, or blue respectively) can safely traverse the glyph.
- If the glyph is cast in an area where hostile creatures are already present, it triggers immediately.
- Only one glyph per caster can be active at a time. If a creature with an active glyph casts the spell again, the previous one vanishes with no effect.
- Active glyphs also vanish harmlessly if the caster is dismissed from the party.
Bugs
- If cast on a wet surface, the DC to avoid Prone from the Ice surface created by this spell is based of the entity which created the wet surface instead of the caster.
- If a druid casts Create Water and a wizard casts Glyph of Warding: Cold, the DC to avoid Ice's Prone will be: 8 + druid INT modifier + druid proficiency + druid equipment bonus, instead of 8 + wizard INT Modifier + wizard proficiency + wizard equipment bonus.
- This formula only works if the water first had contact with the enemies (e.g., casting Create Water on top of NPCs), if cast/thrown to the ground and then frozen by this spell, the Prone DC will have a default value of 12.
Visuals
External links[edit section | visual editor]
- on the Forgotten Realms Wiki















