More actions
no edit summary
(Remove up-to-date template.) |
No edit summary |
||
Line 1: | Line 1: | ||
{{hatnote|See also [[Prone (Condition Type)]]}} | {{hatnote|See also [[Prone (Condition Type)]]}} | ||
{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = * Can't move or take {{Action}}s, {{Action|Bonus}}s, or {{Action|Reaction}}s, and has {{Disadvantage}} on {{SavingThrow|[[Strength]] and [[Dexterity]]}}s. | ||
* Can't move or take {{Action}}s, {{Action|Bonus}}s, or {{Action|Reaction}}s, and has {{Disadvantage}} on {{SavingThrow|[[Strength]] and [[Dexterity]]}}s. | |||
* Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature. | * Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature. | ||
* A Prone creature must spend half its [[Movement Speed]] to stand up. | * A Prone creature must spend half its [[Movement Speed]] to stand up. | ||
** A character with the [[Athlete]] feat spends only {{distance|m=1.5|ft=5}} of Movement Speed to stand up. | ** A character with the [[Athlete]] feat spends only {{distance|m=1.5|ft=5}} of Movement Speed to stand up. | ||
| type = prone, unconscious | | type = prone, unconscious | ||
| notes = | | notes = * A creature who is knocked Prone does ''not'' skip their next turn, they will simply use their movement to get back up. | ||
* A creature who is knocked Prone does ''not'' skip their next turn, they will simply use their movement to get back up. | |||
** However if a creature gets knocked Prone during their turn, their turn will automatically end and they will not get back up until the start of their next. | ** However if a creature gets knocked Prone during their turn, their turn will automatically end and they will not get back up until the start of their next. | ||
* Knocking an enemy Prone and reducing their movement speed to 0 will skip their next turn as they can't get back up. | * Knocking an enemy Prone and reducing their movement speed to 0 will skip their next turn as they can't get back up. | ||
* Some creatures are immune to the Prone condition, including those without a physical body (such as [[Shadow]]s and [[Wraith]]s). | * Some creatures are immune to the Prone condition, including those without a physical body (such as [[Shadow]]s and [[Wraith]]s). | ||
* The spell [[Tasha's Hideous Laughter|Tasha’s Hideous Laughter]] causes a target to suffer from [[Hideous Laughter (Condition)|Hideous Laughter]], which has the effect of Prone, but isn’t technically considered as such. | * The spell [[Tasha's Hideous Laughter|Tasha’s Hideous Laughter]] causes a target to suffer from [[Hideous Laughter (Condition)|Hideous Laughter]], which has the effect of Prone, but isn’t technically considered as such. | ||
* Being knocked prone instantly ends [[Concentration]] | |||
}} | }} |