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Lathander's Light: Difference between revisions
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{{Passive feature page | {{Passive feature page | ||
| image = Lathander's Light.webp | | image = Lathander's Light.webp | ||
| icon = Lathander's Light Icon.webp | |||
| summary = '''Lathander's Light''' is a toggleable passive feature that shed's light and blinds enemies. | | summary = '''Lathander's Light''' is a toggleable passive feature that shed's light and blinds enemies. | ||
| description = Sheds holy light in a {{Distance|m=6|ft=20}} radius. In combat, fiends and undead standing in the light are {{Cond|Blinded}} if they fail a DC 14 Constitution throw. | | description = Sheds holy light in a {{Distance|m=6|ft=20}} radius. In combat, fiends and undead standing in the light are {{Cond|Blinded}} if they fail a DC 14 Constitution throw. |
Revision as of 20:36, 30 March 2024
Lathander's Light is a toggleable passive feature that shed's light and blinds enemies.
Description
Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are if they fail a DC 14 Constitution throw.
Details
- Toggleable
How to learn
Granted by the weapons:
Notes
- While this effect does create Light, it does not seem to function correctly and will not count as light for certain checks, such as for the Coruscation Ring.
- The light produced by this effect is considered sunlight, for the purpose of Sunlight Hypersensitivity, but not for Sunlight Sensitivity
- This effect does not seem to apply to allies, meaning you won't blind your own summoned undead