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This one from the our sharedvisuals file. When you've finished adding the entries you want to add the races.lsx is ready to go. | This one from the our sharedvisuals file. When you've finished adding the entries you want to add the races.lsx is ready to go. | ||
If you wish to use [[Modding:Compatibility Framework]] see that guide on how to use it as an alternative to Races.lsx. However we suggest you use both in order to not rule out your Mac users from using your mods. | |||
== When to use three or more meshes for autosnapping Hairs == | |||
As this generally comes up once you have tested one hair mesh in game, this is explained under the above sections. So do you notice your hair doesn't work quite right for the shorter bodyshapes? Or maybe you made it for Dwarves and it doesn't look quite right on the taller bodyshapes. | |||
This is when you would make several autosnapping hairs. Each variation needs its own VisualBank entry in your merged.lsf file. | |||
So if it has issues on different bodyshapes you can do what Larian did and make several. | |||
*One made around a dwarven head. | |||
** this would be for Gnomes, Halfling and Dwarves | |||
*One made around the default Elf height we first see when entering character creation. | |||
** this would be for Elves, Drow, Humans, Half Elves/Drow, Githyanki and Tieflings | |||
*One for Taller bodyshapes. | |||
* this would be for Elves, Drow, Humans, Half Elves/Drow, Githyanki, Tieflings and Half Orcs | |||
If you still get issues on Tiefling heads then you might want to use Tiefling masc heads as a base for your default and tall height. | |||
Once you have these set up and have made the visualbank entries you can then make the additional edits to your CharacterCreationAppearanceVisuals or CharacterCreationSharedVisuals. | |||
== | === CharacterCreationAppearanceVisuals === | ||
If using CharacterCreationAppearanceVisuals change the VisualResourceID to the new ones in the correct slots you made previously for testing the mod, as you should have all the vanilla race and bodyshapes available from your first creation of the file. | |||
=== CharacterCreationSharedVisuals === | |||
If using CharacterCreationSharedVisuals you want to make new entries with these options. And in races.lsx instead of using Humanoid/Fey/Fiend/Celestial you want to use the race sections of the races the hairs will work on. | |||
* So for the Dwarven version you want to add it to Gnomes, Halfling and Dwarves | |||
* For the default height to Elves, Drow, Humans, Half Elves/Drow, Githyanki and Tieflings | |||
* For the taller height the same as above + Half Orcs | |||
== Troubleshooting == | |||
Here are some common hair issues and how to troubleshoot them. | |||
'''My hair doesn’t show up at all, there’s not even a slot in Character Creation!''' | |||
Check your CharacterCreationAppearanceVisuals or CharacterCreationSharedVisuals, as that is where the CC slots are defined. | |||
'''My hair shows up as a slot, but when I select it, the hair is invisible!''' | |||
Check your hair _merged file, especially the file paths to your SourceFile and Template. Any inconsistency between this and the actual folders will result in the game not finding your mesh, and thus not loading it. Also note that folders must be separated by /, not \. E.g. Mod/Generated/Mod/Hair.GR2 | |||
this | |||
{{Modding navbox}} | {{Modding navbox}} | ||
[[Category:Modding guides]] [[Category:Hair modding]] | [[Category:Modding guides]] [[Category:Hair modding]] |