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Slam (Zombie): Difference between revisions
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Constructs, elementals, oozes, plants, undead, and members of your adventuring party can't be infected. | Constructs, elementals, oozes, plants, undead, and members of your adventuring party can't be infected. | ||
| image = Slam.webp | | image = Slam.webp | ||
| controller icon = Slam Icon.webp | |||
| icon = Slam Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| damage = 2d6 | | damage = 2d6 |
Revision as of 09:31, 26 April 2024
For other versions of this ability, see Slam (disambiguation).
Slam is an Action that allows the creature to hit a target and possibly infect it with the , a disease that can spawn new zombies if the target dies.
Description
Hit a target with your bare fists and infect it with the .
Constructs, elementals, oozes, plants, undead, and members of your adventuring party can't be infected.
Properties
- Cost:
-
Action
- Damage:
-
2d6 (2~12) + Strength modifier
Bludgeoning
- Details:
-
Attack roll
-
Range: 3 m / {{{range ft}}} ft
Condition: Crawling Gnaw
Duration: 1 turn
- Target is inflicted with zombie mucus. If the affected entity dies before the infection wears off, it will temporarily rise as a Newborn Zombie.
- Newborn Zombies are statistically the same as the Summoned Zombie, except that they only have 10 Hit Points, and they have the condition , causing them to take 1
Necrotic damage per turn.
- Newborn Zombies will follow the original Summoned Zombie.
How to learn
Used by creatures: Zombie