Ad placeholder

Zombie

From bg3.wiki
Jump to navigation Jump to search
See also: Greater Zombie
Zombies are a type of Undead creature and non-playable race found in Baldur's Gate 3. They serve as mindless foot soldiers for Necromancers after being raised from corpses.

About[edit section | visual editor]

Zombies can be found in various locations in Act Two as well as Act Three. During Act Two, they can be encountered in the House of Healing Morgue as well as the Ancient Lair. In Act Three, they can be raised from the ground in the Graveyard.

Animate Dead[edit section | visual editor]

In addition, a special ZombieZombie can be created through the spell Animate DeadAnimate Dead, a level three spell available to level 5 Clerics, Wizards, and Circle of the Spores Druids. The spell is also available to level 9 Oathbreaker Paladins. The spell can also be cast with a common Scroll of Animate Dead.

This version of the zombie can apply Crawling GnawCrawling Gnaw to targets it hits. When a creature dies with the Crawling GnawCrawling Gnaw condition active, they raise as a "Newborn Zombie." A Newborn Zombie has 10 HP and takes 1NecroticNecrotic damage each turn. A Newborn Zombie otherwise has the same stats as a regular Zombie.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

SlamSlam (Action)
Damage: 4~9
1d6 + 3BludgeoningBludgeoning

Hit a target with your bare fists.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)

Undead Fortitude[edit section | visual editor]

Due to passive Undead FortitudeUndead Fortitude, zombies will come back to life at 1 HP when killed, unless the killing blow was applied with RadiantRadiant damage or a critical hit. This often make zombies resilient to death, requiring more actions to kill.

Known zombie characters[edit section | visual editor]

Zombie enemy variants[edit section | visual editor]

Gallery[edit section | visual editor]

External links[edit section | visual editor]