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→Spells
m (→Spells) |
m (→Spells) |
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| Spell Save DC | | Spell Save DC | ||
| Affected entities are pushed away from the spellcasting direction. Saving halves damage and negates the push effect. | | Affected entities are pushed away from the spellcasting direction. Saving halves damage and negates the push effect. | ||
|- | |||
| {{SAI| Blindness}} | |||
| [[Spells| Level 2]] | |||
| Spell Save DC | |||
| Affected entities become {{Cond| Blinded}}. | |||
|- | |||
| {{SAI| Branding Smite}} | |||
| [[Spells| Level 2]] | |||
| Spell Save DC | |||
| Affected entities can not turn invisible anymore. | |||
|- | |||
| {{SAI| Heat Metal}} | |||
| [[Spells| Level 2]] | |||
| Spell Save DC | |||
| Creatures holding metal weapons will drop the weapon. On save the creature will gain Disadvantage on Attack rolls and Ability Checks as | |||
long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save. | |||
|- | |- | ||
|} | |} | ||
* Lv 2: | * Lv 2: | ||
** Heat Metal | ** Heat Metal | ||
** Moonbeam | ** Moonbeam |