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{{ | {{Spoiler warning|act=2}} | ||
|name=Umbral Tremor | {{Infobox statistics | ||
| | | name = Umbral Tremor | ||
| | | image = Umbral Tremor.PNG | ||
| | | hit_points = 12 | ||
| | | hit_points_tactician = 16 | ||
| | | resistant1 = Bludgeoning | ||
| | | resistant2 = Slashing | ||
| | | resistant3 = Piercing | ||
| | | resistant4 = Acid | ||
| | | resistant5 = Cold | ||
| | | resistant6 = Fire | ||
| | | immune1 = Necrotic | ||
| | | immune2 = Poison | ||
| | | immune3 = Psychic | ||
| | | immune4 = Thunder | ||
| | | vulnerable1 = Radiant | ||
| | | initiative = | ||
| proficiency_bonus = | |||
| condition1_name = Umbral Tremor | |||
| condition1_description = The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes. | |||
}} | |||
'''Umbral Tremors''' are environmental entities found in [[Act Two]]. These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders. | |||
These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders. | |||
== Abilities == | == Abilities == | ||
{{Feature box| | {{Feature box|Permit Passage}} | ||
== | == Tactics == | ||
* [[NPC|NPC's]] will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking. | * [[NPC|NPC's]] will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking. | ||
* One umbral tremor is an exception, spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Balthazar|Balthazar's]] outpost in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single [[Justiciar Crusader]] before dissipating. | * One umbral tremor is an exception, spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Balthazar|Balthazar's]] outpost in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single [[Justiciar Crusader]] before dissipating. | ||
* Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it might be worth to exhaust them instead of closing them prematurely. | |||
[[Category:Environmental objects]] | [[Category:Environmental objects]] |