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[[File:Shadowheart Icon.png|right|100px]]'''Daughter of Darkness''' is the [[Companion]] [[quest]] for [[Shadowheart]]. It is automatically added to the journal if Shadowheart joins the party officially after the events of the [[Prologue]]. | [[File:Shadowheart Icon.png|right|100px]]'''Daughter of Darkness''' is the [[Companion]] [[quest]] for [[Shadowheart]]. It is automatically added to the journal if Shadowheart joins the party officially after the events of the [[Prologue]]. | ||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
==Objectives== | == Objectives == | ||
''Objectives and journal entries may vary pending player decisions.'' | ''Objectives and journal entries may vary pending player decisions.'' | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
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==== Night orchids ==== | ==== Night orchids ==== | ||
Within the [[Shadow-Cursed Lands]], a Night Orchid {{coords|57|179}} can be found in the [[Ruined Battlefield]], northeast of the [[Last Light Inn]]. By talking to Shadowheart, the player can remind her that she told them about the flower, and that they have one for her. She teases the player, initially saying she hopes they didn't pick them by hand as they're deadly poisonous. However, she was only joking - they're safe, and beautiful. She thanks | Within the [[Shadow-Cursed Lands]], a Night Orchid {{coords|57|179}} can be found in the [[Ruined Battlefield]], northeast of the [[Last Light Inn]]. By talking to Shadowheart, the player character can remind her that she told them about the flower, and that they have one for her. She teases the player character, initially saying she hopes they didn't pick them by hand as they're deadly poisonous. However, she was only joking - they're safe, and beautiful. She thanks for the gift, although she has nothing to give in return. | ||
The Night Orchid can only be given to Shadowheart if she has previously been asked about her interests. | The Night Orchid can only be given to Shadowheart if she has previously been asked about her interests. | ||
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After entering the room {{coords|-767|-755}}, the party notices a sacrificial bowl. The party must give a blood offering to continue onto the trial. If Shadowheart is in the party, she offers to do this. Once the offering is given, the party can proceed to the trial. | After entering the room {{coords|-767|-755}}, the party notices a sacrificial bowl. The party must give a blood offering to continue onto the trial. If Shadowheart is in the party, she offers to do this. Once the offering is given, the party can proceed to the trial. | ||
The Soft-Step Trial is a stealth trial. There are two shadows patrolling a small maze, which the party must sneak past to get to the umbral gem. If the party is detected by a shadow, they are transported back to the start of the maze. Find the [[Soft-Step Key]] in the hidden room of the maze to proceed forward, lockpick the door open, or use [[Misty Step]] to bypass it entirely. | The Soft-Step Trial is a stealth trial. There are two shadows patrolling a small maze, which the party must sneak past to get to the umbral gem. If the party is detected by a shadow, they are transported back to the start of the maze. [[Invisibility]] can be used to prevent detection. Find the [[Soft-Step Key]] in the hidden room of the maze to proceed forward, lockpick the door open, or use [[Misty Step]] to bypass it entirely. | ||
===== Self-Same Trial ===== | ===== Self-Same Trial ===== | ||
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If the Intimidation or Persuasion checks are passed, then Viconia will relent. However, she demands that Shadowheart be handed over. The party can either agree, starting [[Surrender Shadowheart to Viconia]], or refuse, which starts a fight. Defeating Viconia or giving Shadowheart over to her resolves the quest. If Shadowheart is a Dark Justiciar, then she can convince some of the cultists to fight along with the party, taking over the cloister after Viconia's defeat. | If the Intimidation or Persuasion checks are passed, then Viconia will relent. However, she demands that Shadowheart be handed over. The party can either agree, starting [[Surrender Shadowheart to Viconia]], or refuse, which starts a fight. Defeating Viconia or giving Shadowheart over to her resolves the quest. If Shadowheart is a Dark Justiciar, then she can convince some of the cultists to fight along with the party, taking over the cloister after Viconia's defeat. | ||
=== Kill or Spare defeated Viconia === | |||
If Viconia is defeated in combat, she will normally be "knocked out", even if the party is not using non-lethal attacks. Talking to her after the combat triggers a conversation, which will include Shadowheart if present. Here the party has the choice to kill Viconia or spare her. Killing Viconia allows her equipment to be looted, but Jaheira will disapprove. The decision can also affect certain Paladin oaths, can otherwise be treated as an aesthetic/story choice. | |||
=== Shar's final test === | === Shar's final test === | ||
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If Dark Justiciar Shadowheart is given the choice to make on her own, without any persuading from the party, she says all she has left to do is to follow orders and kills her parents. As a 'blessing,' Shar removes her memories again, leaving Shadowheart ready to lead the cloister. | If Dark Justiciar Shadowheart is given the choice to make on her own, without any persuading from the party, she says all she has left to do is to follow orders and kills her parents. As a 'blessing,' Shar removes her memories again, leaving Shadowheart ready to lead the cloister. | ||
If Shadowheart has followed the path of Selûne through her quest, her [[Arnell Hallowleaf|father]] tells her that she cannot both free her parents and free herself from Shar's curse. He asks her to free herself from the curse. If given the choice to make on her own, without any persuading from the party, Shadowheart chooses to put her parents to rest, transforming them into moon motes. | If Shadowheart has followed the path of Selûne through her quest, her [[Arnell Hallowleaf|father]] tells her that she cannot both free her parents and free herself from Shar's curse. He asks her to free herself from the curse. If given the choice to make on her own, without any persuading from the party, Shadowheart chooses to put her parents to rest, transforming them into moon motes.{{note|There is one scenario where Shadowheart will choose to rescue her parents if left to choose on her own, requiring the player to trigger three memory-related conversations with her throughout the lower city. One is the gravestone of Allister Marnley in the Graveyard, another is a graffiti drawing tucked behind a billboard near the Baldur's Gate waypoint. The third randomly triggers after finding these two.}} | ||
== Sub-quests == | == Sub-quests == | ||
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== Notes == | == Notes == | ||
{{notelist}} | |||
* The decisions made throughout this questline dramatically affect a player's [[Shadowheart/romance|romance]] with Shadowheart, as Lady Shar demands that Shadowheart give all of her heart to her, and no one else. | * The decisions made throughout this questline dramatically affect a player's [[Shadowheart/romance|romance]] with Shadowheart, as Lady Shar demands that Shadowheart give all of her heart to her, and no one else. | ||