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[[File:Tadpole_Pool.png|right|140px|link=Mind Flayer Parasite Specimen]] | [[File:Tadpole_Pool.png|right|140px|link=Mind Flayer Parasite Specimen]] | ||
'''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[Origin]], and some non-Origin [[companions]] are infected with. | '''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[Origin]], and some non-Origin [[companions]] are infected with. | ||
Notably, [[Halsin]], [[Jaheira]], and [[Hirelings]] cannot get illithid powers. | |||
Once the player attempts to cross the bridge leading to the [[Goblin Camp]] in [[Act One]], a cutscene involving the [[Mysterious Artefact]] will trigger. During the next [[long rest]], they will be visited by the [[Dream Guardian]] who encourages the player to accept and wield the power the tadpole gives. This dream starts the [[Embrace Your Potential]] quest and enables the party to consume tadpoles in exchange for illithid powers. | Once the player attempts to cross the bridge leading to the [[Goblin Camp]] in [[Act One]], a cutscene involving the [[Mysterious Artefact]] will trigger. During the next [[long rest]], they will be visited by the [[Dream Guardian]] who encourages the player to accept and wield the power the tadpole gives. This dream starts the [[Embrace Your Potential]] quest and enables the party to consume tadpoles in exchange for illithid powers. | ||
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=== Elite powers === | === Elite powers === | ||
{{see also|Partial-illithid}} | {{see also|Partial-illithid}} | ||
When you first gain access to illithid powers, the outer ring of abilities will be locked. At the very end of [[Act Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[partial-illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. | When you first gain access to illithid powers, the outer ring of abilities will be locked. At the very end of [[Act Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[partial-illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. {{SAI|Concentrated Blast}}, {{SAI|Favourable Beginnings}}, {{SAI|Force Tunnel}}, {{SAI|Psionic Overload}}, and {{SAI|Transfuse Health}}. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded. Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with dark veins and darken their eyes. | ||
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;" | {| class=wikitable style="margin-left: auto; margin-right: auto; border: none;" | ||
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=== Full ceremorphosis === | === Full ceremorphosis === | ||
{{see also|Full-illithid}} | {{see also|Full-illithid}} | ||
During the final quest, [[Confront the Elder Brain]], | During the final quest, [[Confront the Elder Brain]], the player character will have the option to undergo full ceremorphosis and become a [[full-illithid]]. At this point, they will automatically unlock most illithid powers and gain access to more powerful versions of a select few. | ||
These abilities are not available through the "Illithid Power" screen, but are instead granted automatically after transformation. | These abilities are not available through the "Illithid Power" screen, but are instead granted automatically after transformation. | ||
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| Deal {{DamageText|3d10+5|Psychic}} melee damage, and possibly {{cond|Stunned|Stun}} the target. | | Deal {{DamageText|3d10+5|Psychic}} melee damage, and possibly {{cond|Stunned|Stun}} the target. | ||
|- | |- | ||
| {{SAI|Levitate|w=40}} | | {{SAI|Levitate (Illithid Power)|w=40}} | ||
| Class Action | | Class Action | ||
| Float to a destination using {{Action|Movement}} speed. | | Float to a destination using {{Action|Movement}} speed. | ||
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| Passive feature | | Passive feature | ||
| You can use all of your Illithid Powers as a {{Action|Bonus}}. Your resistance to the zaith'isk in the githyanki infirmary awakened this power. | | You can use all of your Illithid Powers as a {{Action|Bonus}}. Your resistance to the zaith'isk in the githyanki infirmary awakened this power. | ||
| Succeed on all three [[saving throws]] when interacting with the Zaith'isk in [[Crèche Y'llek]]. Or, if Lae'zel is | | Succeed on all three [[saving throws]] when interacting with the Zaith'isk in [[Crèche Y'llek]]. Or, if Lae'zel is in the Zaith'isk, succeed on the final [[Ability Checks|ability check]]. | ||
|- | |- | ||
|} | |} |