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<noinclude>{{PageSeo|description=Barbarian Wild Magic Table. All outcomes explained.|image=Wild Magic Barbarian Subclass Icon.png}} | <noinclude>{{PageSeo|description=Barbarian Wild Magic Table. All outcomes explained.|image=Wild Magic Barbarian Subclass Icon.png}} | ||
{{Class|Wild Magic Barbarian|35}} will unleash one of the listed effects when [[Rage]] has been activated. All effects last until end of [[Rage]] or until a new effect has been activated. | {{Class|Wild Magic Barbarian|35}} will unleash one of the listed effects when [[Rage]] has been activated. All effects last until end of [[Rage]] or until a new effect has been activated. Effects that trigger a [[Saving Throw|saving throw]] have a fixed DC of 12. | ||
==Barbarian Wild Magic Effects== | ==Barbarian Wild Magic Effects== | ||
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|{{SAI|Wild Magic: Intangible Spirit|Intangible Spirit|w=40}} | |{{SAI|Wild Magic: Intangible Spirit|Intangible Spirit|w=40}} | ||
|Each turn, as a {{action|bonus}}, choose to summon a spectral flumph within {{Distance|m=10|ft=30}} of you. The flumph explodes at the end of your turn, dealing {{DamageText | 1d6 | Force}} damage to anyone within {{Distance|m=4.5|ft=15}} on a failed {{SavingThrow|DEX}}. | |Each turn, as a {{action|bonus}}, choose to summon a spectral flumph within {{Distance|m=10|ft=30}} of you. The flumph explodes at the end of your turn, dealing {{DamageText | 1d6 | Force}} damage to anyone within {{Distance|m=4.5|ft=15}} on a failed DC 12 {{SavingThrow|DEX}}. | ||
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|{{SAI|Wild Magic: Bolt of Light|Bolt of Light|w=40}} | |{{SAI|Wild Magic: Bolt of Light|Bolt of Light|w=40}} | ||
|Each turn, as a {{action|bonus}}, choose to shoot a Bolt of Light from your chest at a target within {{Distance|m=10|ft=30}} of you. Wild Magic: Bolt of Light deals {{DamageText | 1d6 | Radiant}} damage and {{IconLink|Blinded Condition Icon.webp|Blinded (Condition)|Blinds|size=25}} the target on a failed {{SavingThrow|CON}} for 1 turn. | |Each turn, as a {{action|bonus}}, choose to shoot a Bolt of Light from your chest at a target within {{Distance|m=10|ft=30}} of you. Wild Magic: Bolt of Light deals {{DamageText | 1d6 | Radiant}} damage and {{IconLink|Blinded Condition Icon.webp|Blinded (Condition)|Blinds|size=25}} the target on a failed DC 12 {{SavingThrow|CON}} for 1 turn. | ||
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|{{SAI|Wild Magic: Vine Growth|Vine Growth|w=40}} | |{{SAI|Wild Magic: Vine Growth|Vine Growth|w=40}} | ||
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|{{SAI|Wild Magic: Dark Tendrils|Dark Tendrils|w=40}} | |{{SAI|Wild Magic: Dark Tendrils|Dark Tendrils|w=40}} | ||
|Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText|1d12|Necrotic}} damage. Additionally, you gain '''{{DamageColor|Healing|1d12}} {{DamageIcon|Healing}}{{DamageColor|Healing|Temporary Hit Points}}'''. | |Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a DC 12 {{SavingThrow|CON}} or take {{DamageText|1d12|Necrotic}} damage. Additionally, you gain '''{{DamageColor|Healing|1d12}} {{DamageIcon|Healing}}{{DamageColor|Healing|Temporary Hit Points}}'''. | ||
|} | |} | ||
<noinclude>{{BarbarianNavbox}}</noinclude> | <noinclude>{{BarbarianNavbox}}</noinclude> |