Wild Magic table (Barbarian): Difference between revisions

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Left align the left column
m (edited distance in feet from 5ft. to 15ft. to accurately represent the 4.5m distance.)
(Left align the left column)
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! style="width: 750px;" | Description
! style="width: 750px;" | Description
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!{{SAI|Wild Magic: Weapon Infusion|Weapon Infusion|w=40}}  
|{{SAI|Wild Magic: Weapon Infusion|Weapon Infusion|w=40}}  
|Magic infuses your weapon. It deals an additional {{DamageText | 1d6 | Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it reappears in your hand at the end of your turn.
|Magic infuses your weapon. It deals an additional {{DamageText | 1d6 | Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it reappears in your hand at the end of your turn.
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!{{SAI|Wild Magic: Magic Retribution|Magic Retribution|w=40}}
|{{SAI|Wild Magic: Magic Retribution|Magic Retribution|w=40}}
|You are protected by wild, vengeful magic. Enemies that hit you take {{DamageText | 1d6 | Force}} damage in retaliation.
|You are protected by wild, vengeful magic. Enemies that hit you take {{DamageText | 1d6 | Force}} damage in retaliation.
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!{{SAI|Wild Magic: Protective Lights|Protective Lights|w=40}}
|{{SAI|Wild Magic: Protective Lights|Protective Lights|w=40}}
|You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}.
|You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}.
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!{{SAI|Wild Magic: Intangible Spirit|Intangible Spirit|w=40}}
|{{SAI|Wild Magic: Intangible Spirit|Intangible Spirit|w=40}}
|Each turn, as a {{action|bonus}}, choose to summon a spectral flumph within {{Distance|m=10|ft=30}} of you. The flumph explodes at the end of your turn, dealing {{DamageText | 1d6 | Force}} damage to anyone within {{Distance|m=4.5|ft=15}} on a failed {{SavingThrow|DEX}}.
|Each turn, as a {{action|bonus}}, choose to summon a spectral flumph within {{Distance|m=10|ft=30}} of you. The flumph explodes at the end of your turn, dealing {{DamageText | 1d6 | Force}} damage to anyone within {{Distance|m=4.5|ft=15}} on a failed {{SavingThrow|DEX}}.
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!{{SAI|Wild Magic: Bolt of Light|Bolt of Light|w=40}}
|{{SAI|Wild Magic: Bolt of Light|Bolt of Light|w=40}}
|Each turn, as a {{action|bonus}}, choose to shoot a Bolt of Light from your chest at a target within {{Distance|m=10|ft=30}} of you. Wild Magic: Bolt of Light deals {{DamageText | 1d6 | Radiant}} damage and {{IconLink|Blinded Condition Icon.webp|Blinded (Condition)|Blinds|size=25}} the target on a failed {{SavingThrow|CON}} for 1 turn.
|Each turn, as a {{action|bonus}}, choose to shoot a Bolt of Light from your chest at a target within {{Distance|m=10|ft=30}} of you. Wild Magic: Bolt of Light deals {{DamageText | 1d6 | Radiant}} damage and {{IconLink|Blinded Condition Icon.webp|Blinded (Condition)|Blinds|size=25}} the target on a failed {{SavingThrow|CON}} for 1 turn.
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!{{SAI|Wild Magic: Vine Growth|Vine Growth|w=40}}
|{{SAI|Wild Magic: Vine Growth|Vine Growth|w=40}}
|Flowers and vines spread outward from you in a radius of {{Distance|m=4.5|ft=15}} creating {{IconLink|Difficult Terrain Condition Icon.webp|Difficult Terrain (Condition)|Difficult Terrain|size=25}} for everyone other than you.
|Flowers and vines spread outward from you in a radius of {{Distance|m=4.5|ft=15}} creating {{IconLink|Difficult Terrain Condition Icon.webp|Difficult Terrain (Condition)|Difficult Terrain|size=25}} for everyone other than you.
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!{{SAI|Wild Magic: Teleport (Barbarian)|Teleport|w=40}}
|{{SAI|Wild Magic: Teleport (Barbarian)|Teleport|w=40}}
|Each turn, as a {{action|bonus}}, choose to Teleport to an unoccupied space you can see within {{Distance|m=18|ft=60}}
|Each turn, as a {{action|bonus}}, choose to Teleport to an unoccupied space you can see within {{Distance|m=18|ft=60}}
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!{{SAI|Wild Magic: Dark Tendrils|Dark Tendrils|w=40}}
|{{SAI|Wild Magic: Dark Tendrils|Dark Tendrils|w=40}}
|Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText|1d12|Necrotic}} damage. Additionally, you gain '''{{DamageColor|Healing|1d12}} {{DamageIcon|Healing}}{{DamageColor|Healing|Temporary Hit Points}}'''.
|Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText|1d12|Necrotic}} damage. Additionally, you gain '''{{DamageColor|Healing|1d12}} {{DamageIcon|Healing}}{{DamageColor|Healing|Temporary Hit Points}}'''.
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<noinclude>{{BarbarianNavbox}}</noinclude>
<noinclude>{{BarbarianNavbox}}</noinclude>

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