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Fiendish Obeisance: Kneel (Condition): Difference between revisions

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(Created page with "{{Condition page | icon = Prone Condition Icon.webp | effects = * Affected entity has been compelled to kneel by a fiend. It cannot move or take actions, bonus actions, or reactions, and has {{Disadvantage}} on Strength and Dexterity {{Saving Throws}}. Attacks against it have {{Advantage}} if they're made within {{Distance|m=3|ft=10}})of the entity. The entity must spend half its movement speed to stand up. }}")
 
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{{Condition page
{{Condition page
| icon = Prone Condition Icon.webp
| icon = Prone Condition Icon.webp
| effects = * Affected entity has been compelled to kneel by a fiend. It cannot move or take actions, bonus actions, or reactions, and has {{Disadvantage}} on Strength and Dexterity {{Saving Throws}}.
| effects = * Affected entity has been compelled to kneel by a fiend. It cannot move or take actions, bonus actions, or reactions, and has {{Disadvantage}} on Strength and Dexterity {{Saving Throw}}s.


Attacks against it have {{Advantage}} if they're made within {{Distance|m=3|ft=10}})of the entity. The entity must spend half its [[movement speed]] to stand up.
Attacks against it have {{Advantage}} if they're made within {{Distance|m=3|ft=10}})of the entity. The entity must spend half its [[movement speed]] to stand up.
}}
}}

Revision as of 08:41, 9 May 2024

  • Affected entity has been compelled to kneel by a fiend. It cannot move or take actions, bonus actions, or reactions, and has Disadvantage Icon.png Disadvantage on Strength and Dexterity Saving throws.

Attacks against it have Advantage Icon.png Advantage if they're made within 3 m / 10 ft)of the entity. The entity must spend half its movement speed to stand up.

Sources of Fiendish Obeisance: Kneel

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