Movement speed
Movement Speed is a Resource that determines how far you can move each turn. It can be affected by certain actions, Races, class features, feats, and spells.
Most races have a base movement speed of 9 m / 30 ft; Dwarves, Halflings, and Gnomes have a base movement speed of 7.5 m / 25 ft; Wood Elves and Wood Half-Elves have a base movement speed of 10.5 m / 35 ft.
Increasing your movement speed[edit | edit source]
Temporary[edit | edit source]
While in turn-based mode, using Dash
Action can double your movement speed. Several classes also have class features which function similarly to dash:
Rogues receive the class feature
Cunning Action: Dash at Level 2, which can double their movement speed as a
Bonus action.
Monks receive the class feature
Step of the Wind: Dash at level 2, which can double their movement at the cost of
Bonus action +
Ki Point.
Other methods:
- The level 1
ritual spell
Longstrider increases a creature's movement speed by 3 m / 10 ft until the next Long Rest.
- Certain items can give the
Momentum which increase your movement speed by 1.5 m / 5 ft per remaining stack (see the condition page for sources of Momentum).
- Using
Jump, or
flying can also give a slight increase in movement speed.
Permanent[edit | edit source]
Some classes have class features which increase their base speed:
Barbarians receive the class feature
Fast Movement at Level 5, which increases their movement speed by 3 m / 10 ft while not wearing Heavy Armour.
Monks receive the class feature
Unarmoured Movement at level 2, which increases their movement speed by 3 m / 10 ft. This bonus improves to 4.5 m / 15 ft and 6 m / 20 ft at levels 6 and 10, respectively, with
Improved Unarmoured Movement.
A well, the Mobile feat permanently increases your movement speed by 3 m / 10 ft.
Reducing movement speed[edit | edit source]
Movement speed can also be reduced or restricted entirely.
See individual condition pages for infliction sources.
Stunned cannot move
Restrained cannot move
Difficult Terrain halves movement while on a surface that inflicts this
Encumbered reduces movement speed by 3 m / 10 ft
Heavily Encumbered greatly reduces movement speed
Muddy halves movement speed
Incapacitated conditions cause a creature to become immobile
Prone conditions cause a creature to use half it's movement speed to stand up
Freedom of Movement can prevent restriction of movement from certain sources.
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