Movement speed

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Movement Speed is a Resource that determines how far you can move each turn. It can be affected by certain actions, Races, class features, feats, and spells.

Most races have a base movement speed of 9 m / 30 ft; Dwarves, Halflings, and Gnomes have a base movement speed of 7.5 m / 25 ft; Wood Elves and Wood Half-Elves have a base movement speed of 10.5 m / 35 ft.

Increasing your movement speed[edit | edit source]

Temporary[edit | edit source]

While in turn-based mode, using Dash Dash Action can double your movement speed. Several classes also have class features which function similarly to dash:

Other methods:

  • The level 1 Ritual_Spell_Icon.png ritual spell Longstrider Longstrider increases a creature's movement speed by 3 m / 10 ft until the next Long Rest.
  • Certain items can give the MomentumMomentum which increase your movement speed by 1.5 m / 5 ft per remaining stack (see the condition page for sources of Momentum).
  • Using Jump Jump, or Flightflying can also give a slight increase in movement speed.

Permanent[edit | edit source]

Some classes have class features which increase their base speed:

A well, the Mobile feat permanently increases your movement speed by 3 m / 10 ft.

Reducing movement speed[edit | edit source]

Movement speed can also be reduced or restricted entirely.

See individual condition pages for infliction sources.

Freedom of Movement Freedom of Movement can prevent restriction of movement from certain sources.