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| feature4_description = React with an attack roll against a creature moving out of range. | | feature4_description = React with an attack roll against a creature moving out of range. | ||
| feature5_name = Phalanx Formation | | feature5_name = Phalanx Formation | ||
| feature5_description = Has Advantage on attack rolls if within 10ft of an ally that carries a shield. | | feature5_description = Has Advantage on attack rolls if within 10ft of an ally that carries a shield. | ||
| feature6_name = Riposte | | feature6_name = Riposte (passive feature) | ||
| feature6_description = When an enemy misses you with a melee attack, expend a superiority die to retaliate with a melee attack that deals an additional 1d8 damage. | | feature6_description = When an enemy misses you with a melee attack, expend a superiority die to retaliate with a melee attack that deals an additional 1d8 damage. | ||
}} | }} | ||
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== Involvement == | == Involvement == | ||
Upon entering the main office of the [[Basilisk Gate Barracks]], the player will encounter [[Lora]] futilely attempting to explain to Flame Portyr that her daughter, [[Vanra]], has gone missing. Portyr seems to be having severe short-term memory issues and keeps forgetting what Lora has said only seconds earlier in the conversation. Speaking to Lora and Portyr allows the player to begin the [[Save Vanra]] quest. | Upon entering the main office of the [[Basilisk Gate Barracks]], the player will encounter [[Lora]] futilely attempting to explain to Flame Portyr that her daughter, [[Vanra]], has gone missing. Portyr seems to be having severe short-term memory issues and keeps forgetting what Lora has said only seconds earlier in the conversation. A successful [[Arcana]] check reveals that her memory has been magically tampered with. | ||
Speaking to Lora and Portyr allows the player to begin the [[Save Vanra]] quest. | |||
{{SpoilerBox|act=3| | {{SpoilerBox|act=3| | ||
Through progressing the quest to [[Save Vanra]], it is revealed that [[Auntie Ethel]] has bewitched Portyr to prevent her from investigating Vanra's disappearance. If the player kills Ethel and returns to Portyr, she appears to have fully recovered | Through progressing the quest to [[Save Vanra]], it is revealed that [[Auntie Ethel]] has bewitched Portyr to prevent her from investigating Vanra's disappearance. If the player kills Ethel and returns to Portyr, she appears to have fully recovered save for some headaches and the vague memory of a "Fey-like creature". | ||
}} | }} | ||