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| feature6_description = This creature is Immune to Falling damage. | | feature6_description = This creature is Immune to Falling damage. | ||
| feature7_name = Careful Veil | | feature7_name = Careful Veil | ||
| feature7_description = This creature has Disadvantage on | | feature7_description = This creature has Disadvantage on Dexterity Saving Throws while Invisible. | ||
| feature7_mode = Balanced | | feature7_mode = Balanced | ||
}} | }} | ||
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== Tactics == | == Tactics == | ||
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{ | * Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{Pass|Volo's Ersatz Eye (passive feature)}}, they will become {{cond|Revealed}} for one turn. | ||
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture). | * Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture). | ||
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active. | * They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active. |