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{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
* Base [[Armour Class]] is 13. | * Base {{Armour Class}} is 13. | ||
| brief = Base [[Armour Class]] is 13 | |||
| stack id = MAGE_ARMOR | |||
| status groups = SG_RemoveOnRespec | |||
| notes = | |||
* The normal base {{Armour Class}} is {{Code|10 + [[Dexterity|Dexterity modifier]]}}, while this changes it to {{Code|13 + [[Dexterity|Dexterity modifier]]}}. | |||
** You will still get bonuses from other sources that don't change your base armour class like +1 AC [[robes]], {{RarityItem|Bracers of Defence}}, {{Cond|Shield of Faith}}, etc. | |||
* [[Gloves]] and [[Helmets]] marked as {{SAI|Light Armour|Light}}, {{SAI|Medium Armour|Medium}} or {{SAI|Heavy Armour}} count as armour, and will prevent Mage Armour from working. | |||
* Mage Armour works while wearing a {{SAI|Shields|Shield}}. | |||
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack. | |||
** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}. | |||
* Mage Armour can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming. | |||
** This effect only works on forms with a base {{Armour Class}} of less than 13. | |||
* Mage Armour does not count as wearing armour for things like {{SAI|Unarmoured Movement}}, {{Pass|Become the Bulwark|item=Bracers of Defence}} and {{SAI|Defence}}. | |||
}} | }} |