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Mage Armour (Condition)
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Notes
- The normal base
Armour Class is
10 + Dexterity modifier
, while this changes it to13 + Dexterity modifier
.- You will still get bonuses from other sources that don't change your base armour class like +1 AC robes,
Bracers of Defence, , etc.
- You will still get bonuses from other sources that don't change your base armour class like +1 AC robes,
- Gloves and Helmets marked as , or count as armour, and will prevent Mage Armour from working.
- Mage Armour works while wearing a .
- , , , and all change your base armour class and therefore does not stack.
- If you have multiple of these you will only get the benefit of the one that gives the most
Armour Class.
- If you have multiple of these you will only get the benefit of the one that gives the most
- Mage Armour can work while in
- This effect only works on forms with a base
Armour Class of less than 13.
as long as you have no armour equipped in any slot before transforming.
- This effect only works on forms with a base
- Mage Armour does not count as wearing armour for things like and . ,