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Nesha Leesha is standing on the open terrace of the Blushing Mermaid ({{Coords|-145|-96}}), outside the tavern itself (she may sometimes walk a couple of meters to the west). She is a bit nervous and her banter lines reveal that she is visiting the establishment for the first time. When the player approaches her, Nesha tells them that a friend invited her for a drink but has not arrived yet. | Nesha Leesha is standing on the open terrace of the Blushing Mermaid ({{Coords|-145|-96}}), outside the tavern itself (she may sometimes walk a couple of meters to the west). She is a bit nervous and her banter lines reveal that she is visiting the establishment for the first time. When the player approaches her, Nesha tells them that a friend invited her for a drink but has not arrived yet. | ||
{{SpoilerBox|act=3| | |||
Nesha Leesha is one of the marked targets on the [[Bloodstained Parchment]] that potential aspirants of [[Bhaal]] can kill in order to become an [[Unholy assassin]]. The serial killer [[Dolor]] is after the names on this list but will instead target others on the list such as [[Cora Highberry]] and [[Figaro Pennygood]]. | Nesha Leesha is one of the marked targets on the [[Bloodstained Parchment]] that potential aspirants of [[Bhaal]] can kill in order to become an [[Unholy assassin]]. The serial killer [[Dolor]] is after the names on this list but will instead target others on the list such as [[Cora Highberry]] and [[Figaro Pennygood]]. | ||
If the player character tells Nesha that her name is on the serial killer's list, she will not believe them at first. To convince her, a {{Ability check|Persuasion|15}} is required. On a successful check, Nesha becomes frightened and runs away.<ref>If Nesha was not warned, but still survived, she will stay at the tavern terrace until the party's next Long Rest [Needs Verification]. If spoken to, she will issue a meaningless phrase, like most common Baldurian NPCs around the city.</ref> This earns [[Approval]] from [[Jaheira]]. | If the player character tells Nesha that her name is on the serial killer's list, she will not believe them at first. To convince her, a {{Ability check|Persuasion|15}} is required. On a successful check, Nesha becomes frightened and runs away.<ref>If Nesha was not warned, but still survived, she will stay at the tavern terrace until the party's next Long Rest [Needs Verification]. If spoken to, she will issue a meaningless phrase, like most common Baldurian NPCs around the city.</ref> This earns [[Approval]] from [[Jaheira]]. | ||
If the player character decides to become an Unholy Assassin by completing [[Impress the Murder Tribunal]], they may tell Nesha that they intend to kill her. This will turn Nesha and all nearby tavern personnel and clients temporarily hostile, except several [[Tipplesome Patron]]s inside the tavern and its owner [[Captain Grisly]]. Those NPCs will remain neutral unless attacked. Then they will become hostile.<ref>If the [[Help the Hag Survivors]], [[Avenge the Hag Survivors]], and [[Save Vanra]] questlines are not resolved yet, then this makes [[Auntie Ethel]] throw off her disguise as Captain Grisly and immediately triggers the Save Vanra quest, bypassing all interactions within Help the Hag Survivors quest.</ref> | If the player character decides to become an Unholy Assassin by completing [[Impress the Murder Tribunal]], they may tell Nesha that they intend to kill her. This will turn Nesha and all nearby tavern personnel and clients temporarily hostile, except several [[Tipplesome Patron]]s inside the tavern and its owner [[Captain Grisly]]. Those NPCs will remain neutral unless attacked. Then they will become hostile.<ref>If the [[Help the Hag Survivors]], [[Avenge the Hag Survivors]], and [[Save Vanra]] questlines are not resolved yet, then this makes [[Auntie Ethel]] throw off her disguise as Captain Grisly and immediately triggers the Save Vanra quest, bypassing all interactions within Help the Hag Survivors quest.</ref>}} | ||
== Notable Loot == | == Notable Loot == |