Thief: Difference between revisions
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; {{ | ; {{Pass|Fast Hands|w=40}} | ||
: Gain an additional {{action|bonus}}. | : Gain an additional {{action|bonus}}. | ||
; {{ | ; {{Pass|Second-Story Work|w=40}} | ||
: You've mastered the art of falling and gain [[Damage Types#Resistance|Resistance]] to Falling damage. | : You've mastered the art of falling and gain [[Damage Types#Resistance|Resistance]] to Falling damage. | ||
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; {{SAI|Supreme Sneak|w=40}} | ; {{SAI|Supreme Sneak|w=40}} | ||
: Blend into the environment so completely that you become {{ | : Blend into the environment so completely that you become {{Cond|Invisible}}. | ||
{{RogueNavbox}} | {{RogueNavbox}} | ||
[[Category:Subclasses]] | [[Category:Subclasses]] |
Latest revision as of 17:08, 21 May 2024
Thieves use their skills in stealth and larceny to acquire whatever they wish, whether from a third story window or the depths of long-forgotten ruins.
Thieves use their skills in stealth and larceny to acquire whatever they wish, whether from a third story window or the depths of long-forgotten ruins.
Thief is a Subclass of Rogue. Most notably, it grants a second Bonus Action. Together with the cunning actions the rogue gains at level 2, this subclass allows for extremely high mobility.
The extra bonus action allows using Cunning Action: Dash twice to have triple Movement Speed without sacrificing an action. Cunning Action: Dash combined with Cunning Action: Disengage allows for moving between enemies without triggering Opportunity Attacks.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Rogue, in addition to its unique features outlined below.Level 3
- Gain an additional Bonus action.
- You've mastered the art of falling and gain Resistance to Falling damage.
Level 9
- Blend into the environment so completely that you become .