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List of features and items that affect saving throws (edit)
Revision as of 22:08, 21 May 2024
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*{{MdRarityItem|Absolute's Warboard}} - Saves +1 if the wielder has the [[Brand of the Absolute]] | *{{MdRarityItem|Absolute's Warboard}} - Saves +1 if the wielder has the [[Brand of the Absolute]] | ||
*{{MdRarityItem|The Protecty Sparkswall}} - Saves +1 while being imbued with {{cond|Lightning Charges}} | *{{MdRarityItem|The Protecty Sparkswall}} - Saves +1 while being imbued with {{cond|Lightning Charges}} | ||
*{{MdRarityItem|Defender Greataxe}} - Once per round on wielder's first attack, use | *{{MdRarityItem|Defender Greataxe}} - Once per round on wielder's first attack, use {{SAI|Defensive Attack}} to reduce this weapon's enchantment by 1 and increase saves by 1 | ||
*{{MdRarityItem|Bonespike Boots}} - Saves +1 when not wearing [[armour]] or holding a [[Shields|shield]] | *{{MdRarityItem|Bonespike Boots}} - Saves +1 when not wearing [[armour]] or holding a [[Shields|shield]] | ||
*{{MdRarityItem|Flame Enamelled Armour}} - Saves +2 | *{{MdRarityItem|Flame Enamelled Armour}} - Saves +2 |