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List of features and items that affect saving throws

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This is a comprehensive list of all sources of effects that directly affect saving throws.

General information[edit | edit source]

  • A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • For conditions caused by gear-exclusive passives and actions, the gear item takes pecedence over the passive or action in the list.
  • Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.

Bonus to saving throws[edit | edit source]

Class features[edit | edit source]

Spells[edit | edit source]

Items[edit | edit source]

All saves[edit | edit source]

Strength saves[edit | edit source]

Dexterity saves[edit | edit source]

Other saves[edit | edit source]

Passives[edit | edit source]

Forbidden Knowledge
* From partially deciphering the Necromancy of Thay, you gain a +1 bonus to Wisdom Saving Throws and Ability Checks.

Conditions[edit | edit source]

Penalty to saving throws[edit | edit source]

Class features[edit | edit source]

Spells[edit | edit source]

Items[edit | edit source]

Conditions[edit | edit source]

  • Bloodless Bloodless - Saves -1
  • Bane Bane - Target suffers a 1d4 penalty to saves
  • Slowed Slowed - Target suffers a -2 penalty to Dexterity saves
  • Reverberation Reverberation - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
  • Mental Fatigue Mental Fatigue - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition

Proficiency in saving throws[edit | edit source]

Class features[edit | edit source]

Items[edit | edit source]

Advantage on saving throws[edit | edit source]

Races[edit | edit source]

Class features[edit | edit source]

Spells[edit | edit source]

Items[edit | edit source]

All saves[edit | edit source]

Constitution saves[edit | edit source]

Dexterity saves[edit | edit source]

Other saves[edit | edit source]

Spell saves[edit | edit source]

Conditions[edit | edit source]

Disadvantage on saving throws[edit | edit source]

Class features[edit | edit source]

  • Eldritch Strike Eldritch Strike - Target suffers disadvantage on the next save against the caster's spell
  • Nature's Wrath Nature's Wrath - Target suffers disadvantage on Dexterity saves

Spells[edit | edit source]

Weapon actions[edit | edit source]

Items[edit | edit source]

Conditions[edit | edit source]

  • Burden of Time Aura Burden of Time Aura - Beasts and non-Elf Humanoids in a 3 m / 10 ft radius around He Who Was suffer disadvantage on saves
  • Reduced Reduced - Target suffers disadvantage on Strength saves
  • Feverish Feverish - Suffer disadvantage on Strength saves
  • Sea Plague Sea Plague - All creatures in the area suffer disadvantage on Strength saves
  • Ensnared Ensnared - Target suffers disadvantage on Dexterity saves
  • Entangled Entangled - Target suffers disadvantage on Dexterity saves
  • Enwebbed Enwebbed - Target suffers disadvantage on Dexterity saves
  • Shocked Shocked - Target suffers disadvantage on Dexterity saves
  • Encrusted with Frost Encrusted with Frost - Target suffers disadvantage on Dexterity saves
  • Maimed Maimed - Target suffers disadvantage on Dexterity saves
  • Restrained Restrained - Target suffers disadvantage on Dexterity saves
  • Muddy Muddy - Target suffers disadvantage on Dexterity saves
  • Constricted Constricted - Target suffers disadvantage on Dexterity saves
  • Shadow-Cursed Vines Shadow-Cursed Vines - Target suffers disadvantage on Dexterity saves
  • Command: Grovel Command: Grovel - Target suffers disadvantage on Strength and Dexterity saves
  • Hideous Laughter Hideous Laughter - Target suffers disadvantage on Strength and Dexterity saves
  • Prone Prone - Target suffers disadvantage on Strength and Dexterity saves
  • Arcane Hunger Arcane Hunger - Gale suffers disadvantage on Constitution saves
  • Bleeding Bleeding - Target suffers disadvantage on Constitution saves
  • Infected Infected - Target suffers disadvantage on Constitution saves
  • Septic Septic - Target suffers disadvantage on Constitution saves
  • Heavily Encumbered Heavily Encumbered - Suffer disadvantage on Strength, Dexterity, and Constitution saves
  • Dazed Dazed - Target suffers disadvantage on Wisdom saves
  • Stricken With Blinding Sickness Stricken With Blinding Sickness - Target suffers disadvantage on Wisdom saves
  • Rotting Rotting - Target suffers disadvantage on Charisma saves
    • Flesh Rot Flesh Rot - Target suffers disadvantage on Charisma saves
  • Harrowed Harrowed - Target suffers disadvantage on Wisdom and Charisma saves (the aura emanates from the Echo of a Lost Love)

Automatical failure on saving throws[edit | edit source]

Spells[edit | edit source]

  • Hold Person Hold Person - Target automatically fails all Strength and Dexterity saves
  • Hold Monster Hold Monster - Target automatically fails all Strength and Dexterity saves

Items[edit | edit source]

  • Drow Poison - Target automatically fails all Strength and Dexterity saves
  • Crawler Mucus - Target automatically fails all Strength and Dexterity saves

Conditions[edit | edit source]

  • Downed Downed - Target automatically fails all Strength and Dexterity saves
  • Paralysed Paralysed - Target automatically fails all Strength and Dexterity saves
  • Sleeping Sleeping - Target automatically fails all Strength and Dexterity saves
  • Stunned Stunned - Target automatically fails all Strength and Dexterity saves
  • Lethargic Lethargic - Target automatically fails all Strength and Dexterity saves
  • Knocked Out Knocked Out - Target automatically fails all Strength and Dexterity saves
  • Confused Stupor Confused Stupor - Target automatically fails all Strength and Dexterity saves
  • Befuddled Befuddled - Target automatically fails all Strength and Dexterity saves

Other[edit | edit source]

Class features[edit | edit source]

Spells[edit | edit source]

Items[edit | edit source]

Conditions[edit | edit source]