Ad placeholder

List of features and items that affect saving throws

From bg3.wiki
Jump to navigation Jump to search

This is meant to be a comprehensive list of all sources of effects that directly affect saving throws.

General information[edit section | visual editor]

  • A source may cause multiple effects, but this article lists only the relevant saving-throw-related effects.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (e.g., a class feature), this article lists that singular source. Otherwise, only the condition is documented.
  • For effects caused by equipment-exclusive passives and actions, the item is included in the list rather than the passive or action.
  • Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.

Bonus to saving throws[edit section | visual editor]

Class features[edit section | visual editor]

Spells[edit section | visual editor]

Items[edit section | visual editor]

All saves[edit section | visual editor]

Strength saves[edit section | visual editor]

Dexterity saves[edit section | visual editor]

Other saves[edit section | visual editor]

Passives[edit section | visual editor]

Forbidden Knowledge
From partially deciphering the  Necromancy of Thay, you gain a +1 bonus to Wisdom Saving Throws and Ability Checks.

Conditions[edit section | visual editor]

Penalty to saving throws[edit section | visual editor]

Class features[edit section | visual editor]

Spells[edit section | visual editor]

Illithid powers[edit section | visual editor]

Items[edit section | visual editor]

Conditions[edit section | visual editor]

  • Bane Bane - Target suffers a 1d4 penalty to saves
  • Bloodless Bloodless - Saves -1
  • Mental Fatigue Mental Fatigue - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition
  • Reverberation Reverberation - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
  • Slowed Slowed - Target suffers a -2 penalty to Dexterity saves

Proficiency in saving throws[edit section | visual editor]

Class features[edit section | visual editor]

Items[edit section | visual editor]

Advantage on saving throws[edit section | visual editor]

Races[edit section | visual editor]

Class features[edit section | visual editor]

Spells[edit section | visual editor]

Items[edit section | visual editor]

All saves[edit section | visual editor]

Constitution saves[edit section | visual editor]

Dexterity saves[edit section | visual editor]

Other saves[edit section | visual editor]

Spell saves[edit section | visual editor]

Conditions[edit section | visual editor]

Disadvantage on saving throws[edit section | visual editor]

Class features[edit section | visual editor]

  • Eldritch Strike Eldritch Strike - Target suffers disadvantage on the next save against the caster's spell
  • Nature's Wrath Nature's Wrath - Target suffers disadvantage on Dexterity saves

Spells[edit section | visual editor]

Weapon actions[edit section | visual editor]

Items[edit section | visual editor]

Conditions[edit section | visual editor]

  • Bleeding Bleeding - Target suffers disadvantage on Constitution saves
  • Burden of Time Aura Burden of Time Aura - Beasts and non-Elf Humanoids in a 3 m / 10 ft radius around He Who Was suffer disadvantage on saves
  • Command: Grovel Command: Grovel - Target suffers disadvantage on Strength and Dexterity saves
  • Constricted Constricted - Target suffers disadvantage on Dexterity saves
  • Dazed Dazed - Target suffers disadvantage on Wisdom saves
  • Encrusted with Frost Encrusted with Frost - Target suffers disadvantage on Dexterity saves
  • Ensnared Ensnared - Target suffers disadvantage on Dexterity saves
    • Ensnared Ensnared - Target suffers disadvantage on Dexterity saves
    • Ensnared Ensnared - Target suffers disadvantage on Dexterity saves
  • Entangled Entangled - Target suffers disadvantage on Dexterity saves
  • Enwebbed Enwebbed - Target suffers disadvantage on Dexterity saves
  • Feverish Feverish - Suffer disadvantage on Strength saves
  • Harrowed Harrowed - Target suffers disadvantage on Wisdom and Charisma saves (the aura emanates from the Echo of a Lost Love)
  • Heavily Encumbered Heavily Encumbered - Suffer disadvantage on Strength, Dexterity, and Constitution saves
  • Hideous Laughter Hideous Laughter - Target suffers disadvantage on Strength and Dexterity saves
  • Infected Infected - Target suffers disadvantage on Constitution saves
  • Maimed Maimed - Target suffers disadvantage on Dexterity saves
  • Muddy Muddy - Target suffers disadvantage on Dexterity saves
  • Prone Prone - Target suffers disadvantage on Strength and Dexterity saves
  • Reduced Reduced - Target suffers disadvantage on Strength saves
  • Restrained Restrained - Target suffers disadvantage on Dexterity saves
  • Rotting Rotting - Target suffers disadvantage on Charisma saves
    • Flesh Rot Flesh Rot - Target suffers disadvantage on Charisma saves
  • Sea Plague Sea Plague - All creatures in the area suffer disadvantage on Strength saves
  • Septic Septic - Target suffers disadvantage on Constitution saves
  • Shadow-Cursed Vines Shadow-Cursed Vines - Target suffers disadvantage on Dexterity saves
  • Shocked Shocked - Target suffers disadvantage on Dexterity saves
  • Stricken With Blinding Sickness Stricken With Blinding Sickness - Target suffers disadvantage on Wisdom saves

Automatic failure on saving throws[edit section | visual editor]

Spells[edit section | visual editor]

  • Hold Monster Hold Monster - Target automatically fails all Strength and Dexterity saves
  • Hold Person Hold Person - Target automatically fails all Strength and Dexterity saves

Items[edit section | visual editor]

  •  Crawler Mucus - Target automatically fails all Strength and Dexterity saves
  •  Drow Poison - Target automatically fails all Strength and Dexterity saves

Conditions[edit section | visual editor]

  • Befuddled Befuddled - Target automatically fails all Strength and Dexterity saves
  • Confused Stupor Confused Stupor - Target automatically fails all Strength and Dexterity saves
  • Downed Downed - Target automatically fails all Strength and Dexterity saves
  • Knocked Out Knocked Out - Target automatically fails all Strength and Dexterity saves
  • Lethargic Lethargic - Target automatically fails all Strength and Dexterity saves
  • Paralysed Paralysed - Target automatically fails all Strength and Dexterity saves
  • Sleeping Sleeping - Target automatically fails all Strength and Dexterity saves
  • Stunned Stunned - Target automatically fails all Strength and Dexterity saves

Other[edit section | visual editor]

Races[edit section | visual editor]

Class features[edit section | visual editor]

Spells[edit section | visual editor]

Items[edit section | visual editor]

Conditions[edit section | visual editor]

Bugs[edit section | visual editor]

  • The description of the  Gloves of Baneful Striking states that the 1d4 penalty to saves only applies to the wearer's next spell, but it actually applies to all saves for its duration.