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edits→Act One
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* When you first meet [[Dammon]] while already having a piece of infernal iron, Karlach will ask if she can give it to the smith. Answer her "Absolutely - let's see what we can do." {{Approval|Karlach|+10}} | * When you first meet [[Dammon]] while already having a piece of infernal iron, Karlach will ask if she can give it to the smith. Answer her "Absolutely - let's see what we can do." {{Approval|Karlach|+10}} | ||
* Agree to help [[Zevlor]] (in his cave) to try to convince [[Kagha]] to stop the ritual. (''This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by [[Aradin]]'') {{Approval|Karlach|+5}} | * Agree to help [[Zevlor]] (in his cave) to try to convince [[Kagha]] to stop the ritual. (''This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by [[Aradin]]'') {{Approval|Karlach|+5}} | ||
* While talking/ | * While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you, and tell her to relax (either straightaway or after successfully passing [[Insight]] check). {{Approval|Karlach|+1}} | ||
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}} | * Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}} | ||
* | * After being confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Karlach|+1}} | ||
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}} | * Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}} | ||
* | * Talk to [[Kagha]] after her judging Arabella and call her a monster {{Approval|Karlach|+5}} | ||
* Attack [[Nettie]] (no need to kill her) {{Approval|Karlach|+1}} | * Attack [[Nettie]] (no need to kill her) {{Approval|Karlach|+1}} | ||
* | * Tell [[Silver]] the wolf you just wanted to give them your scent (using [[Speak with Animals]]) {{Approval|Karlach|+1}} | ||
** OR, playing as a [[Ranger]] or [[Druid]], sit with [[Silver]] (without this spell) {{Approval|Karlach|+1}} | |||
* Persuade [[Kagha]] to fight against the [[Shadow Druids]] {{Approval|Karlach|+5}} | |||
* Agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|+5}} | * Agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|+5}} | ||
* | * Help [[Alfira]] finish her song {{Approval|Karlach|+1}} | ||
* | * While speaking with [[Topaz (Blue Jay)|Topaz]] the bird via [[Speak with Animals]]: | ||
** Convince him that the key in its nest is dull {{Approval|Karlach|+1}} | |||
** OR kick the bird {{Approval|Karlach|+1}} | |||
** OR, playing as a [[Bard]], choose unique line about his song {{Approval|Karlach|+1}} | |||
'''[[Forest]]''' | '''[[Forest]]''' | ||
* While using [[Speak with Animals]] tell [[Scratch]] to follow your scent to the camp. {{Approval|Karlach|+1}} | * While using [[Speak with Animals]] tell [[Scratch]] to follow your scent to the camp. {{Approval|Karlach|+1}} | ||
* | * Playing as a [[Cleric]] of [[Helm]], [[Ilmater]], [[Oghma]], [[Tempus]] or [[Tyr]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin]] there (''this scene appears only if Aradin has previously left the grove'') {{Approval|Karlach|+1}} | ||
'''[[Owlbear Nest]]''' | '''[[Owlbear Nest]]''' | ||
* Successfully make the [[Owlbear]] to let you go peacefully {{Approval|Karlach|+1}} | * Successfully make the [[Owlbear]] to let you go peacefully {{Approval|Karlach|+1}} | ||
* | * Spare the [[Owlbear Cub]] after killing the mother [[Owlbear]] {{Approval|Karlach|+1}} | ||
'''[[Sunlit Wetlands]]''' | |||
* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to "Calm down", and then choose to either defend or question [[Auntie Ethel]]{{Approval|Karlach|+1}} | |||
* While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Karlach|+1}} | |||
* After entering the [[Sunlit Wetlands]], pass the check to break the illusion, then say 'BAA' at the Redcaps when you speak to them {{Approval|Karlach|+1}} (up to 3 times) | |||
* When talking to [[Auntie Ethel]] and [[Mayrina]] at the Teahouse: | |||
** don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Karlach|+1}} | |||
** OR tell Mayrina straightforward that Ethel killed [[Demir]] and [[Johl]] {{Approval|Karlach|+1}} | |||
* After defeating [[Auntie Ethel]], [[Intimidation|Intimidate]] her into handing over both Mayrina and [[Auntie Ethel's Hair|fey hair]] {{Approval|Karlach|+5}} | |||
* Give Ethel's [[Bitter Divorce]] wand to [[Mayrina]] {{Approval|Karlach|+1}} | |||
* Resurrect [[Mayrina]]'s husband, and then hand her the wand {{Approval|Karlach|+1}} | |||
* Tell hunter [[Gandrel]] that [[Astarion]] is under your protection {{Approval|Karlach|+1}} | |||
** Then tell [[Gandrel]] that you won't help him find your camp {{Approval|Karlach|+1}} | |||
'''[[Blighted Village]]''' | '''[[Blighted Village]]''' | ||
* Gain entrance to the village by persuading or performing for the guard at the South gate {{Approval|Karlach|+1}} | * Gain entrance to the village by persuading or performing for the booyang guard at the South gate {{Approval|Karlach|+1}} | ||
* Hire [[Lump the Enlightened]] {{Approval|Karlach|+1}} | * Hire [[Lump the Enlightened]] {{Approval|Karlach|+1}} | ||
* Persuade [[Fezzerk]] at the Windmill to leave peacefully {{Approval|Karlach|+1}} | * Persuade [[Fezzerk]] at the Windmill to leave peacefully {{Approval|Karlach|+1}} | ||
* | * Untie [[Barcus Wroot]] off the windmill wing in [[Blighted Village]] and tell him that he owes you nothing {{Approval|Karlach|+1}} | ||
* Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Karlach|+1}} | * Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Karlach|+1}} | ||
'''[[Goblin Camp]]''' | '''[[Goblin Camp]]''' |