23
edits→Basics of Combat
Majorminor50 (talk | contribs) (Making a "Basics of Combat" page. Talking about action economy.) |
Majorminor50 (talk | contribs) |
||
Line 2: | Line 2: | ||
The goal of combat is to reduce your enemies HP (Health Points) to zero (or 1 if you have non-lethal toggled on). | |||
When combat begins, your characters and the enemy will roll '''Initiative'''. This is a d20 (1-20) with a characters Dexterity acting as the modifier to this. Based on how characters rolled, they will take turns based on where they fell in that order. | When combat begins, your characters and the enemy will roll '''Initiative'''. This is a d20 (1-20) with a characters Dexterity acting as the modifier to this. Based on how characters rolled, they will take turns based on where they fell in that order. | ||
Line 13: | Line 14: | ||
=== Actions === | === Actions === | ||
Full Action - A costs a character 1 full | Full Action - A costs a character 1 full {{Action}} resource. These actions typically commit your character to attacking, buffing themselves or an ally, or debuffing the enemy. Every class has 1 {{Action}} per turn (unless under the affects of Haste). | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+Notable Actions | |+Notable Actions | ||
!Action | !{{Action}} | ||
!Description | !Description | ||
|- | |- | ||
Line 31: | Line 32: | ||
|Throw an item | |Throw an item | ||
|} | |} | ||
Bonus Actions - Costs a character 1 bonus | Bonus Actions - Costs a character 1 <nowiki>{{action|bonus}}</nowiki> resource. These are typically "less" impactful than full actions, but still powerful. You only get 1 per turn (unless you are a Thief who gets 2, or under the effect of the Helmet of Grit). | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Notable Bonus Actions | |+Notable Bonus Actions | ||
Line 89: | Line 90: | ||
Whilst engaged in combat with the enemy goblins below, our party has at their disposal, 4 Full actions, and 5 Bonus actions between them. | Whilst engaged in combat with the enemy goblins below, our party has at their disposal, 4 Full actions, and 5 Bonus actions between them. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Enemy | |+Enemy | ||
!Character | !Character | ||
!# of Full Actions (per turn) | !# of Full Actions (per turn) | ||
Line 107: | Line 108: | ||
|- | |- | ||
|Goblin 4 | |Goblin 4 | ||
|1 | |1 | ||
|1 | |1 | ||
|- | |- | ||
|Total | |Total | ||
| | |4 | ||
| | |4 | ||
|} | |} | ||
In contrast, there are | In contrast, there are 4 Goblins, meaning that at the start of combat the enemy has access to 4 Full Actions and 5 Bonus Actions | ||
As combat proceeds, you and the enemy will expend actions to attack | As combat proceeds, you and the enemy will expend actions to attack/harm/cast spells/buff/debuff enemies and allies until either you or your opponents win. The Action economy is an important tool to understanding your resources as a party, and wh |