4,770
editsMore actions
Patch 6 fixed wildheart rages not receiving bonus unarmed damage
m (→Properties) Tags: Mobile edit Mobile web edit Advanced mobile edit |
(Patch 6 fixed wildheart rages not receiving bonus unarmed damage) |
||
(41 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
'''Rage''' is a | {{hatnote|This page is for the Barbarian action. For the Beast Master companion action see {{SAI|Rage (Boar)}}.}} | ||
{{ActionPage | |||
= | | summary = '''Rage''' is a {{Class|Barbarian}} bonus action and class feature. Enter a Rage to gain [[resistance]] against physical damage, deal extra melee and thrown damage, and {{Advantage}} on Strength [[checks]] and {{Saving Throw}}s. Wearing [[heavy armour]] triggers the {{Cond|Rage Impeded}} condition, removing most benefits of Rage. | ||
| description = Deal '''2''' extra damage with melee and improvised weapons, and throwing. | |||
| extra description = You have [[Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]]. | |||
You | | warning = {{ActionWarning|Available only in combat.}}<br>{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | ||
| image = Rage.webp | |||
Rage ends early if you | | cost = bonus, rage | ||
{{ | | concentration = | ||
= | | damage = | ||
| damage2 = | |||
| attack roll = | |||
| recharge = | |||
| duration = | |||
| range = self | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| | | additional = | ||
| | | higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''. | ||
| | | condition = Rage | ||
| condition duration = 10 | |||
* | | condition2 = Rage Impeded | ||
| condition2 duration = Permanent | |||
* | | class learns at level 1 = Barbarian | ||
| notes = | |||
*Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect. | |||
*Rage cannot be used while being {{cond|Calmed}}. | |||
* Rage | * In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using [[Strength]] (e.g. [[finesse]] weapons using [[Dexterity]]). This is not true of the {{class|Wildheart}} variants of Rage. | ||
* It is not stated in the in-game tooltip, but the Rage bonus damage also applies to unarmed strikes. | |||
}} | |||
{{BarbarianNavbox}} |