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Rage
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This article is about the base barbarian action. For the identically named version used by Beastmaster boars, see Rage (Boar). For other uses, see Rage (disambiguation).
Rage is a Barbarian bonus action and class feature. Enter a Rage to gain resistance against physical damage, deal extra melee and thrown damage, and
Advantage on Strength checks and
Saving throws. Wearing heavy armour imposes the condition, removing most benefits of Rage.
UID


Description
Deal 2 extra damage with melee and improvised weapons, and throwing.You have Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
Available only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost
Bonus Action +
Rage Charge
- Details
Range: Self
Duration: 10 turns
At higher levels
At level 9, the bonus damage to attacks granted by Rage increases to +3.Technical details

Shout_Rage
Grants:
Condition: Rage
Duration: 10 turns
- Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
- Has resistance to
Physical damage, and
Advantage on Strength Checks and
Saving throws.
- Cannot cast or concentrate on Spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or
Advantage on Strength Checks and
Saving throws.
How to learn
Classes:
- Class level 1: Barbarian
Notes
- Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
- Rage cannot be used while being .
- In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using Strength (e.g. finesse weapons using Dexterity).
- Although not stated in the in-game tooltip, Rage bonus damage also applies to .
Bugs
- If the Rage animation plays while the player does not have control in turn-based mode (for example, by ending the turn with no other characters in the active turn order), no Rage charges will be consumed. This applies to all other variants of Rage.