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Rage

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This article is about the base barbarian action. For the identically named version used by Beastmaster boars, see Rage (Boar). For other uses, see Rage (disambiguation).
Rage.webp
Rage is a Barbarian bonus action and class feature. Enter a Rage to gain resistance against physical damage, deal extra melee and thrown damage, and Advantage Icon.png Advantage on Strength checks and Saving throws. Wearing heavy armour imposes the Rage Impeded Rage Impeded condition, removing most benefits of Rage.

Description

Deal 2 extra damage with melee and improvised weapons, and throwing.

You have Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

Available only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost
Bonus Action + Rage Charge
Details
 Range: Self
Duration: 10 turns

At higher levels

At level 9, the bonus damage to attacks granted by Rage increases to +3.

Technical details

UID
Shout_Rage

Grants:

Condition: Rage

Rage Rage

Duration: 10 turns

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to Damage TypesPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes:

Notes

  • Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
  • Rage cannot be used while being Calmed Calmed.
  • In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using Strength (e.g. finesse weapons using Dexterity).
  • Although not stated in the in-game tooltip, Rage bonus damage also applies to unarmed strikes unarmed strikes.

Bugs

  • If the Rage animation plays while the player does not have control in turn-based mode (for example, by ending the turn with no other characters in the active turn order), no Rage charges will be consumed. This applies to all other variants of Rage.