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| {{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
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| {{SpellPage | | {{SpellPage |
| | name = Hex (Dexterity) | | | name = Hex (Dexterity) |
| | image = Hex Dexterity Icon.png | | | image = Hex Dexterity.webp |
| | level = 1 | | | level = 1 |
| | school = Enchantment | | | school = Enchantment |
| | ritual = | | | ritual = |
| | classes = Warlock
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| | class learns at level 1 = Warlock
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| | class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
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| | class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
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| | races =
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| | race learns at level 1 =
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| | race learns at level 2 =
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| | summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks. | | | summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to them. The curse also imposes Disadvantage on the creature's Dexterity checks. |
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| Hex (Dexterity) is a variant of the [[Hex]] spell.
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| | description = Deal an additional {{DamageText|1d6|Necrotic}} {{DamageColor|Necrotic|damage}} when you attack the target and impart {{Disadvantage}} on [[Dexterity]] [[Ability Check|Checks]]. | | | description = Deal an additional {{DamageText|1d6|Necrotic}} {{DamageColor|Necrotic|damage}} when you attack the target and impart {{Disadvantage}} on [[Dexterity]] [[Ability Check|Checks]]. |
| | action type = bonus | | | cost = bonus, spell1 |
| | attack roll = | | | attack roll = |
| | damage = | | | damage = 1d6 |
| | damage modifier = | | | damage modifier = |
| | damage type = | | | damage type = Necrotic |
| | damage save = | | | damage con = yes |
| | damage save effect =
| | | damage per = |
| | damage per = | | | extra damage = |
| | extra damage = | |
| | extra damage modifier = | | | extra damage modifier = |
| | extra damage type = | | | extra damage type = |
| | extra damage save =
| | | extra damage per = |
| | extra damage save effect =
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| | extra damage per = | |
| | concentration = yes | | | concentration = yes |
| | range = ranged | | | range = ranged |
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| | aoe m = | | | aoe m = |
| | aoe ft = | | | aoe ft = |
| | condition = Hex: Dexterity | | | condition = Hexed: Dexterity |
| | condition duration = Until Long Rest | | | condition duration = Until Long Rest |
| | condition save = | | | condition save = |
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| | area condition 3 = | | | area condition 3 = |
| | area condition 4 = | | | area condition 4 = |
| | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits. | | | variant of = Hex |
| | notes = * If the target dies before the spell ends, gain {{IconLink|size=25|Reapply Hex Icon.png|Reapply Hex}}. | | | higher levels = |
| * '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios:
| | | notes = |
| ** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}.
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| ** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}.
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| ** Level 5 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target with '''both''' rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice.
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| ** Level 3 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all three rays''': additional {{DamageText|3d6|Necrotic}}, for hitting three times.
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| ** Level 5 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times.
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| * '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios:
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| ** Warlock casts {{SmallIcon|Magic Missile Icon.png}} [[Magic Missile]] (which does not require [[Attack Roll]]s): no additional damage from '''Hex'''.
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| ** Warlock casts {{SmallIcon|Fireball Icon.png}} [[Fireball]] (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''.
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| * In Early Access Patch 9, there is a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonising Blast''', which causes '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage.
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| ** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage.
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| | video = | | | video = |
| }} | | }} |