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→Completing quests and steps of quests: add some stats about how many times each reward category is used in the game
m (→Completing quests and steps of quests: add table legend) |
(→Completing quests and steps of quests: add some stats about how many times each reward category is used in the game) |
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The category "CombatCloseMain" is actually never used in the game, and the category "ProgressBooster" is the most used one, it is assigned to 240 quest steps. | |||
The following table shows how many times each reward category is used in the game: | |||
{| class="wikitable" | |||
! | |||
!Combat<br/>Close<br/>Booster | |||
!Combat<br/>Close<br/>Major | |||
!Progress<br/>Booster | |||
!Progress<br/>Major | |||
!Close<br/>Booster<br/>Easy | |||
!Combat<br/>Close<br/>Main | |||
!Close<br/>Booster<br/>Hard | |||
!Progress<br/>Main | |||
!Close<br/>Major | |||
!Bypassed<br/>Combat<br/>Medium | |||
!Close<br/>Main | |||
|- | |||
! scope="row" style="text-align:center;font-weight:700" | Quest<br/>steps | |||
|2 | |||
|4 | |||
|240 | |||
|121 | |||
|114 | |||
|0 | |||
|63 | |||
|51 | |||
|167 | |||
|9 | |||
|23 | |||
|} | |} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |