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→‎Completing quests and steps of quests: add some stats about how many times each reward category is used in the game
(→‎Completing quests and steps of quests: add some stats about how many times each reward category is used in the game)
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The category "CombatCloseMain" is actually never used in the game, and the category "ProgressBooster" is the most used one, it is assigned to 240 quest steps.
The following table shows how many times each reward category is used in the game:
{| class="wikitable"
!
!Combat<br/>Close<br/>Booster
!Combat<br/>Close<br/>Major
!Progress<br/>Booster
!Progress<br/>Major
!Close<br/>Booster<br/>Easy
!Combat<br/>Close<br/>Main
!Close<br/>Booster<br/>Hard
!Progress<br/>Main
!Close<br/>Major
!Bypassed<br/>Combat<br/>Medium
!Close<br/>Main
|-
! scope="row" style="text-align:center;font-weight:700" | Quest<br/>steps
|2
|4
|240
|121
|114
|0
|63
|51
|167
|9
|23
|}
|}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

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