61,504
editsMore actions
m
→Related quests
mNo edit summary |
HiddenDragon (talk | contribs) m (→Related quests) |
||
(20 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{ | [[File:Ancient Lair.jpg|right|400px]] | ||
{{Relative location | |||
'''Ancient Lair''' is a [[location]] in the [[Lower City Sewers]] of [[Baldur's Gate]]. | |region = Baldur's Gate | ||
|location = {{PAGENAME}} | |||
|south = | |||
|north = | |||
|west = | |||
|east = Undercity Ruins | |||
|float = right | |||
}} | |||
'''Ancient Lair''' is a [[location]] in the [[Lower City Sewers]] of [[Baldur's Gate]] in [[Act Three]]. It is accessed through a passageway to the west of the '''Undercity Ruins''' waypoint. | |||
==Locations== | |||
[[File:Map Ancient Lair.png|thumb|Map of the Ancient Lair.]] | |||
===Connected locations=== | |||
*[[Undercity Ruins]] | |||
===Main chamber=== | |||
The main chamber is filled with chests surrounding an open sarcophagus. A hidden (DC 10) locked (DC 20) door on the north wall opens to a second room. Opening any of the chests or unlocking the door to the Workshop (see below) will trigger an ambush by a horde of undead. Your party won't be {{cond|Surprised}}, but will be inflicted with the {{cond|Spell Rot}} curse (undead, such as [[Astarion]], and wizards of [[Necromancy School|Necromancy school]] will not receive this condition; climbing on the pillar in the north-western corner also removes spell rot temporarily). Spell rot causes each character to take {{DamageText|2d6|Necrotic}} damage per spell level every time they cast a spell (cantrips don't trigger the curse). The curse will be removed when you leave the lair. While the curse can be removed using [[Remove Curse]], it only removes it for 3 combat rounds (or 18 seconds out of combat) before being re-applied. | |||
===Workshop=== | |||
== | The locked (DC 20) door hidden in the north wall can be revealed with a Perception check. It leads to a workshop with a chopped up body and a dead half-elf. The [[Jar of Mystic Carrion's Brain]] is found on the central table, while [[Jar of Mystic Carrion's Liver]] is in the locked (DC 20) Gilded Chest. Destroying either of the jars will cause a large explosion dealing {{DamageText|8d6|Fire}} damage. Reading the book [[Funerary Jar Form and Function]] on the nearby table, you will find out that [[Mystic Carrion]] has hidden his heart in a zombie ([[Thrumbo]]). | ||
*[[ | |||
A ladder to the north of the workshop leads back to the [[Undercity Ruins]] in a small previously inaccessible room north of the [[Voiceless Penitent Bareki]]. | |||
* | |||
==Notable | ==Creatures== | ||
*[[Ancient Servant]]s | |||
*[[Crawling Claw]]s | |||
*[[Greater Zombie]]s | |||
==Related quests== | |||
* {{Quest|Find Mystic Carrion's Servant}} | |||
** {{SubQuest|End Mystic Carrion's Immortality}} | |||
==Notable loot== | |||
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | ||
* | *{{RarityItem|Breaching Pikestaff}} | ||
* | *{{RarityItem|Jar of Mystic Carrion's Liver}} | ||
* | *{{RarityItem|Jar of Mystic Carrion's Brain}} | ||
*{{RarityItem|Dark Amethyst}} (if not picked up in Act 1) | |||
{{Undercity}} | |||
[[Category:Locations]] | |||
[[Category:Act Three Locations]] |