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Ancient Lair

Undercity | ||||
Ancient Lair | → | Undercity Ruins | ||
Overview[edit | edit source]

Main chamber[edit | edit source]
The main chamber is filled with chests surrounding an open sarcophagus. A hidden (Perception check) locked ( DC 20 Sleight of Hand check) door on the north wall opens to a second room. Opening any of the chests, looting the undead, or unlocking the door to the Workshop (see below) triggers an ambush by a horde of undead.
DC 10The active party members are not Astarion and wizards of Necromancy school do not receive this condition. Climbing on the pillar in the north-western corner also removes spell rot temporarily.
, but inflicted with the curse, although those with ties to undead, such asSpell rot causes each character to take 2d6 damage per spell level every time they cast a spell, while cantrips and the cleric's Turn Undead ability do not trigger the curse. While the curse can be temporarily , it is re-applied after three combat rounds (or 18 seconds out of combat). It is lifted upon leaving the lair.
If a party member is strong enough, it is possible to pick up at least one enemy before they awaken, effectively removing them from combat. This triggers the rest of the undead to rise. It is advisable to prioritize Ancient Servants for this, as they are the most dangerous opponents in the room. The corpses can be disposed of later at the party's discretion. It is recommended that party members buff before triggering the Spell Rot curse.
Workshop[edit | edit source]
The locked (Sleight of Hand check) door hidden in the north wall can be revealed with a check. It leads to a workshop with a chopped up body and Taron, a dead half-elf. The Jar of Mystic Carrion's Brain is found on the central table, while Jar of Mystic Carrion's Liver is in the locked ( DC 20 Sleight of Hand check) gilded chest. Destroying either of the jars causes a large explosion dealing 8d6 damage. Reading the book Funerary Jar Form and Function on the nearby table, reveals that Mystic Carrion has hidden his heart (in Thrumbo).
DC 20A ladder to the north of the workshop leads back to the Undercity Ruins in a small previously inaccessible room north of the Bareki.
Notable characters[edit | edit source]
Available to Speak with Dead[edit | edit source]
Related locations[edit | edit source]
Creatures[edit | edit source]
Related quests[edit | edit source]
Loot[edit | edit source]
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: