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| description = Harpies are a type of monstrosity creature in Baldur's Gate 3. Harpies can entrance other creatures with their luring song and strike while their defences are lowered. | | description = Harpies are a type of monstrosity creature in Baldur's Gate 3. Harpies can entrance other creatures with their luring song and strike while their defences are lowered. | ||
| image = Harpy-thumbnail.jpg | | image = Harpy-thumbnail.jpg | ||
}}{{Infobox creature|movement m=32|weight kg=50 | }} | ||
{{Infobox creature | |||
| name = Harpy | |||
| image = Harpy_Model.png | |||
| size = Medium | |||
| type = Monstrosity | |||
| race = Harpy | |||
| level = 3 | |||
| e hp = 16 | |||
| hp = 24 | |||
| t hp = 31 | |||
| ac = 13 | |||
| movement m = 32 | |||
| weight kg = 50 | |||
| str = 12 | |||
| dex = 14 | |||
| con = 12 | |||
| int = 7 | |||
| wis = 10 | |||
| cha = 16 | |||
| passives = Multiattack: Lured, Opportunity Attack | |||
}} | |||
'''Harpies''' are a non-playable race and type of [[monstrosity]] creature in located north of the [[Emerald Grove]] in the [[Secluded Cove]]. The small group of harpies will be singing their alluring song , which have already lured in the young [[tiefling]], [[Mirkon]]. | '''Harpies''' are a [[non-playable race]] and type of [[monstrosity]] creature in located north of the [[Emerald Grove]] in the [[Secluded Cove]]. The small group of harpies will be singing their alluring song , which have already lured in the young [[tiefling]], [[Mirkon]]. | ||
{{Q|Sadistic creatures with the legs and wings of a vulture and the body of an elf. Their sweet song enchants their prey, luring them to their deaths.|In-game racial description}} | |||
{{ | |||
== Combat == | |||
=== Attacks and abilities === | |||
{{Feature box|Claws (Harpy)}} | |||
{{Feature box|Sharp Rock}} | |||
{{Feature box|Multiattack (Harpy)}} | |||
{{Feature box|Luring Song}} | {{Feature box|Luring Song}} | ||
{{Feature box|Fly (Class Action)}} | {{Feature box|Fly (Class Action)}} | ||
==Tactics == | === Tactics === | ||
The truly difficult part in fighting the harpies is a combination of the terrain and their [[Luring Song]] ability. One harpy will always hang back to perform the song, forcing your party to constantly try resisting the alluring singing which will waste their turn and leave them open for attack by the other harpies. With much of the cove considered [[Difficult Terrain]], any attempts to approach them will also be greatly slowed. Their fly ability makes it easy for them to ignore distance and terrain, with them focusing on those who are being [[Lured (Condition)|Lured]] so they can multiattack them. | The truly difficult part in fighting the harpies is a combination of the terrain and their [[Luring Song]] ability. One harpy will always hang back to perform the song, forcing your party to constantly try resisting the alluring singing which will waste their turn and leave them open for attack by the other harpies. With much of the cove considered [[Difficult Terrain]], any attempts to approach them will also be greatly slowed. Their fly ability makes it easy for them to ignore distance and terrain, with them focusing on those who are being [[Lured (Condition)|Lured]] so they can multiattack them. | ||
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Players can alternatively use {{SAI|Silence}} and keep their entire party within the silenced area. Players should be wary of preventing the [[Concentration]] of [[Silence]]'s caster from being broken. If the party member casting [[Silence]] is a [[Cleric]], they can cast [[Sanctuary]] on themselves to easily prevent their [[Concentration]] from being broken. Be warned that casting [[Silence]] over [[Mirkon]] before talking to him will immediately trigger the fight. If the player chooses to do this, it is advised that they cast [[Silence]] over both [[Mirkon]] and their entire party. | Players can alternatively use {{SAI|Silence}} and keep their entire party within the silenced area. Players should be wary of preventing the [[Concentration]] of [[Silence]]'s caster from being broken. If the party member casting [[Silence]] is a [[Cleric]], they can cast [[Sanctuary]] on themselves to easily prevent their [[Concentration]] from being broken. Be warned that casting [[Silence]] over [[Mirkon]] before talking to him will immediately trigger the fight. If the player chooses to do this, it is advised that they cast [[Silence]] over both [[Mirkon]] and their entire party. | ||
==Notes== | === Notes === | ||
* Grants 20 experience when killed. | * Grants 20 experience when killed. | ||
== Gallery == | |||
<gallery heights="250"> | <gallery heights="250"> | ||
Harpy-thumbnail.jpg|A Harpy ingame. | Harpy-thumbnail.jpg|A Harpy ingame. | ||
</gallery> | </gallery> | ||
==External links == | == External links == | ||
*{{FRWiki|Harpy|long}} | *{{FRWiki|Harpy|long}} | ||
{{ | {{Creatures}} | ||
[[Category:Creatures]] | |||
[[Category:Races]] | |||
[[Category:Non-playable races]] | [[Category:Non-playable races]] | ||
[[Category:Monstrosities]] | [[Category:Monstrosities]] |