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'''Spells''' are magical energies from the multiverse conjured by spellcasters ([[Wizard]], [[Sorcerer]], [[Druid]], [[Warlock]], etc.) through experience, knowledge, or innate ability to create magical [[Condition|Effects]], deal damage to enemies, or heal their allies. | '''Spells''' are magical energies from the multiverse conjured by spellcasters ([[Wizard]], [[Sorcerer]], [[Druid]], [[Warlock]], etc.) through experience, knowledge, or innate ability to create magical [[Condition|Effects]], deal damage to enemies, or heal their allies. | ||
See: | ''See: [[Spells#Spell Properties Table|List of all spells]]'' | ||
All spellcasters are [[Proficiency#Proficiency Bonus Chart|proficient]] with Spell Attacks. When they make an '''Attack Roll''' with a '''Spell''', they roll against the target's [[Armour Class]] (or AC): | All spellcasters are [[Proficiency#Proficiency Bonus Chart|proficient]] with Spell Attacks. When they make an '''Attack Roll''' with a '''Spell''', they roll against the target's [[Armour Class]] (or AC): | ||
< | <div style="text-align: center; font-weight:bold;">{{D20}} + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability Modifier|Spellcasting Ability Modifier]]</div> | ||
Spells which do not invoke an '''Attack Roll''' often require the target to roll a [[Saving Throw]] against the spellcaster's spellcasting [[Difficulty Class]] (or DC): | Spells which do not invoke an '''Attack Roll''' often require the target to roll a [[Saving Throw]] against the spellcaster's spellcasting [[Difficulty Class]] (or DC): | ||
< | <div style="text-align: center; font-weight:bold;">8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability Modifier|Spellcasting Ability Modifier]]</div> | ||
== Spell Slots == | == Spell Slots == | ||
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'''Concentration''' Spells require the caster to put focus into the spell in order to maintain its effects. If the caster loses Concentration, the spell ends prematurely. A caster can only concentrate on one spell at a time. | '''Concentration''' Spells require the caster to put focus into the spell in order to maintain its effects. If the caster loses Concentration, the spell ends prematurely. A caster can only concentrate on one spell at a time. | ||
When the caster takes damage, they make a Constitution [[Saving Throws|Saving Throw]] | When the caster takes damage, they make a Constitution [[Saving Throws|Saving Throw]] ({{D20}} + [[Constitution#Constitution Modifier Chart|Constitution Modifier]]) to maintain Concentration. The result must match or exceed a [[Difficulty Class|DC]] of 10 or half the number of damage they received, whichever is higher. | ||
* Ways you can lose Concentration while maintaining Concentration Spells: | * Ways you can lose Concentration while maintaining Concentration Spells: | ||
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Prepared Spells can be swapped at any time outside of combat. | Prepared Spells can be swapped at any time outside of combat. | ||
The number of Prepared Spells each class can have at a time is equal to | The number of Prepared Spells each class can have at a time is equal to '''Spellcasting Ability Modifier + Class Level''' ''(Minimum of 1 spell)''. | ||
* Classes that use Prepared Spells: | * Classes that use Prepared Spells: | ||
** {{Class|Cleric}} | ** {{Class|Cleric}} | ||
** {{Class|Druid}} | ** {{Class|Druid}} | ||
** {{Class|Paladin}} - Prepared Spells limited to | ** {{Class|Paladin}} - Prepared Spells limited to '''Charisma Modifier + (1/2 Paladin Level)''' ''(Minimum of 1 spell)''. | ||
** {{Class|Wizard}} | ** {{Class|Wizard}} | ||
</div> | </div> |