12,660
editsBG3Wiki -> bg3wiki in links
(BG3Wiki -> bg3wiki in links) |
|||
(6 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
|- style="font-weight:bold; background-color:#281C14; color:#c27736; border:0px none;" | |- style="font-weight:bold; background-color:#281C14; color:#c27736; border:0px none;" | ||
| colspan="2" | | | colspan="2" | | ||
[[File:bgwiii.png|30px|link=Template:NavWiki]] [[ | [[File:bgwiii.png|30px|link=Template:NavWiki]] [[bg3wiki:Community|Community]] • [[Guide:Guides|Guides]] • [[Modding: Modding resources|Modding]] | ||
|- | |- | ||
| style="background-color:#28201B; color:#c27736; width: 15%;" |[[:Category:Modding|Modding guides]] | | style="background-color:#28201B; color:#c27736; width: 15%;" |[[:Category:Modding|Modding guides]] | ||
Line 21: | Line 21: | ||
If you want to edit one of these body to create a custom body, simply visit the .GR2 file path and import your preferred body into Blender using [https://github.com/Norbyte/dos2de_collada_exporter BG3/DOS Collada Exporter plugin]. | If you want to edit one of these body to create a custom body, simply visit the .GR2 file path and import your preferred body into Blender using [https://github.com/Norbyte/dos2de_collada_exporter BG3/DOS Collada Exporter plugin]. | ||
Body meshes are generally in their race/gender specific folders, for example: ''UnpackedData\Models\Generated\Public\Shared\Assets\Characters\_Models\Humans\_Female\Resources'' would be the path for HUM_F_NKD_Body_A. You can also just search the Asset Name in Multitool to find its location. | Body meshes are generally in their race/gender specific folders, for example: ''UnpackedData\Models\Generated\Public\Shared\Assets\Characters\_Models\Humans\_Female\Resources'' would be the path for HUM_F_NKD_Body_A. You can also just search the Asset Name in Multitool to find its location. Tails for tieflings/dragonborn are usually in the same folder as their bodies. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 30: | Line 30: | ||
|HUM_F_NKD_Body_A | |HUM_F_NKD_Body_A | ||
|1 | |1 | ||
|Human/Elf/Drow/Half-Elf | |Human/Elf/Drow/Half-Elf* | ||
|- | |- | ||
|HUM_M_NKD_Body_A | |HUM_M_NKD_Body_A | ||
|2 | |2 | ||
|Human/Elf/Drow/Half-Elf | |Human/Elf/Drow/Half-Elf* | ||
|- | |- | ||
|HUM_FS_NKD_Body_A | |HUM_FS_NKD_Body_A | ||
|3 | |3 | ||
|Human/Elf/Drow/Half-Elf | |Human/Elf/Drow/Half-Elf* | ||
|- | |- | ||
|HUM_MS_NKD_Body_A | |HUM_MS_NKD_Body_A | ||
|4 | |4 | ||
|Human/Elf/Drow/Half-Elf | |Human/Elf/Drow/Half-Elf* | ||
|- | |- | ||
|TIF_F_NKD_Body_A | |TIF_F_NKD_Body_A | ||
Line 108: | Line 108: | ||
|Dragonborn | |Dragonborn | ||
|} | |} | ||
<nowiki>*</nowiki>Note that while Elves/Drow share a body with Humans, their textures are different (lack of bodyhair for example) - so searching for ELF_M_NKD_Body_A will net you the correct entry that technically uses the HUM_M_NKD_Body_A meshes but assigns different materials to them. | |||
[[File:Body-reference.webp|center|frameless|1036x1036px]] | |||
<div class="noexcerpt navigation-not-searchable" style="text-align:center"><span class="nodesktop"> [[Modding:Index|Modding index]] </span></div> | <div class="noexcerpt navigation-not-searchable" style="text-align:center"><span class="nodesktop"> [[Modding:Index|Modding index]] </span></div> | ||
[[Category:Modding resources]] |