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[[File:bgwiii.png|30px|link=Template:NavWiki]] [[ | [[File:bgwiii.png|30px|link=Template:NavWiki]] [[bg3wiki:Community|Community]] • [[Guide:Guides|Guides]] • [[Modding: Modding resources|Modding]] | ||
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| style="background-color:#28201B; color:#c27736; width: 15%;" |[[:Category:Modding|Modding guides]] | | style="background-color:#28201B; color:#c27736; width: 15%;" |[[:Category:Modding|Modding guides]] | ||
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If you want to edit one of these body to create a custom body, simply visit the .GR2 file path and import your preferred body into Blender using [https://github.com/Norbyte/dos2de_collada_exporter BG3/DOS Collada Exporter plugin]. | If you want to edit one of these body to create a custom body, simply visit the .GR2 file path and import your preferred body into Blender using [https://github.com/Norbyte/dos2de_collada_exporter BG3/DOS Collada Exporter plugin]. | ||
Body meshes are generally in their race/gender specific folders, for example: ''UnpackedData\Models\Generated\Public\Shared\Assets\Characters\_Models\Humans\_Female\Resources'' would be the path for HUM_F_NKD_Body_A. You can also just search the Asset Name in Multitool to find its location. | Body meshes are generally in their race/gender specific folders, for example: ''UnpackedData\Models\Generated\Public\Shared\Assets\Characters\_Models\Humans\_Female\Resources'' would be the path for HUM_F_NKD_Body_A. You can also just search the Asset Name in Multitool to find its location. Tails for tieflings/dragonborn are usually in the same folder as their bodies. | ||
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<nowiki>*</nowiki>Note that while Elves/Drow share a body with Humans, their textures are different (lack of bodyhair for example) - so searching for ELF_M_NKD_Body_A will net you the correct entry that technically uses the HUM_M_NKD_Body_A meshes but assigns different materials to them.<div class="noexcerpt navigation-not-searchable" style="text-align:center"><span class="nodesktop"> [[Modding:Index|Modding index]] </span></div> | <nowiki>*</nowiki>Note that while Elves/Drow share a body with Humans, their textures are different (lack of bodyhair for example) - so searching for ELF_M_NKD_Body_A will net you the correct entry that technically uses the HUM_M_NKD_Body_A meshes but assigns different materials to them. | ||
[[File:Body-reference.webp|center|frameless|1036x1036px]] | |||
<div class="noexcerpt navigation-not-searchable" style="text-align:center"><span class="nodesktop"> [[Modding:Index|Modding index]] </span></div> | |||
[[Category:Modding resources]] |